Fix vulkan buffers not using the stream usage for the 2d drawer
Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
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parent
efdc6a50a1
commit
d853961a83
22 changed files with 95 additions and 65 deletions
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@ -56,7 +56,7 @@ void PolyBuffer::Reset()
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{
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}
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void PolyBuffer::SetData(size_t size, const void *data, bool staticdata)
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void PolyBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
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{
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mData.resize(size);
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map = mData.data();
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@ -20,7 +20,7 @@ public:
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static void ResetAll();
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void Reset();
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void SetData(size_t size, const void *data, bool staticdata) override;
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void SetData(size_t size, const void *data, BufferUsageType usage) override;
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void SetSubData(size_t offset, size_t size, const void *data) override;
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void Resize(size_t newsize) override;
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@ -111,7 +111,7 @@ void PolyFrameBuffer::InitializeState()
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mScreenQuad.VertexBuffer->SetFormat(1, 3, sizeof(ScreenQuadVertex), format);
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mScreenQuad.IndexBuffer = screen->CreateIndexBuffer();
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mScreenQuad.IndexBuffer->SetData(6 * sizeof(uint32_t), indices, false);
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mScreenQuad.IndexBuffer->SetData(6 * sizeof(uint32_t), indices, BufferUsageType::Stream);
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CheckCanvas();
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}
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@ -254,7 +254,7 @@ void PolyFrameBuffer::PostProcessScene(bool swscene, int fixedcm, float flash, c
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{ 0.0f, (float)mScreenViewport.height, 0.0f, 1.0f },
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{ (float)mScreenViewport.width, (float)mScreenViewport.height, 1.0f, 1.0f }
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};
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mScreenQuad.VertexBuffer->SetData(4 * sizeof(ScreenQuadVertex), vertices, false);
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mScreenQuad.VertexBuffer->SetData(4 * sizeof(ScreenQuadVertex), vertices, BufferUsageType::Stream);
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mRenderState->SetVertexBuffer(mScreenQuad.VertexBuffer, 0, 0);
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mRenderState->SetIndexBuffer(mScreenQuad.IndexBuffer);
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