Fix vulkan buffers not using the stream usage for the 2d drawer
Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
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22 changed files with 95 additions and 65 deletions
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@ -721,7 +721,7 @@ void VulkanFrameBuffer::CreateFanToTrisIndexBuffer()
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}
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FanToTrisIndexBuffer.reset(CreateIndexBuffer());
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FanToTrisIndexBuffer->SetData(sizeof(uint32_t) * data.Size(), data.Data());
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FanToTrisIndexBuffer->SetData(sizeof(uint32_t) * data.Size(), data.Data(), BufferUsageType::Static);
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}
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void VulkanFrameBuffer::UpdateShadowMap()
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