- Backported the classnames-are-names changes from the FP code.
SVN r97 (trunk)
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632e03fa7e
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108 changed files with 1476 additions and 1053 deletions
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@ -169,7 +169,7 @@ public:
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void PlayPickupSound (AActor *toucher);
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void DoPickupSpecial (AActor *toucher);
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private:
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const TypeInfo *DetermineType ();
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const PClass *DetermineType ();
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AInventory *RealPickup;
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};
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@ -186,8 +186,8 @@ FState ADehackedPickup::States[] =
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BEGIN_DEFAULTS (ADehackedPickup, Any, -1, 0)
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END_DEFAULTS
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TArray<TypeInfo *> DehackedPickups;
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TArray<TypeInfo *> TouchedActors;
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TArray<PClass *> DehackedPickups;
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TArray<PClass *> TouchedActors;
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char *UnchangedSpriteNames;
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int NumUnchangedSprites;
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@ -299,7 +299,7 @@ struct StateMapper
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{
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FState *State;
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int StateSpan;
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const TypeInfo *Owner;
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const PClass *Owner;
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bool OwnerIsPickup;
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};
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@ -477,7 +477,7 @@ static FState *FindState (int statenum)
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{
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if (StateMap[i].OwnerIsPickup)
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{
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TouchedActors.Push (const_cast<TypeInfo *>(StateMap[i].Owner));
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TouchedActors.Push (const_cast<PClass *>(StateMap[i].Owner));
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}
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return StateMap[i].State + statenum - stateacc;
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}
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@ -713,7 +713,7 @@ static int PatchThing (int thingy)
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bool hadTranslucency = false;
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bool hadStyle = false;
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int oldflags;
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const TypeInfo *type;
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const PClass *type;
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SWORD *ednum, dummyed;
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type = NULL;
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@ -728,7 +728,7 @@ static int PatchThing (int thingy)
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DPrintf ("Thing %d\n", thingy);
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if (thingy > 0)
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{
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type = TypeInfo::FindType (GetName (InfoNames[thingy - 1]));
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type = PClass::FindClass (GetName (InfoNames[thingy - 1]));
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if (type == NULL)
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{
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info = &dummy;
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@ -1052,7 +1052,7 @@ static int PatchThing (int thingy)
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if (info->flags & MF_SPECIAL)
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{
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TouchedActors.Push (const_cast<TypeInfo *>(type));
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TouchedActors.Push (const_cast<PClass *>(type));
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}
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// Make MF3_ISMONSTER match MF_COUNTKILL
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@ -1293,7 +1293,7 @@ static int PatchSprite (int sprNum)
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static int PatchAmmo (int ammoNum)
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{
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const TypeInfo *ammoType;
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const PClass *ammoType;
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AAmmo *defaultAmmo;
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int result;
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int *max;
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@ -1304,7 +1304,7 @@ static int PatchAmmo (int ammoNum)
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if (ammoNum >= 0 && ammoNum < 4)
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{
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DPrintf ("Ammo %d.\n", ammoNum);
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ammoType = TypeInfo::FindType (AmmoNames[ammoNum]);
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ammoType = PClass::FindClass (AmmoNames[ammoNum]);
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defaultAmmo = (AAmmo *)GetDefaultByType (ammoType);
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max = &defaultAmmo->MaxAmount;
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per = &defaultAmmo->Amount;
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@ -1336,9 +1336,9 @@ static int PatchAmmo (int ammoNum)
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// Fix per-ammo/max-ammo amounts for descendants of the base ammo class
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if (oldclip != *per)
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{
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for (int i = 0; i < TypeInfo::m_Types.Size(); ++i)
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for (int i = 0; i < PClass::m_Types.Size(); ++i)
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{
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TypeInfo *type = TypeInfo::m_Types[i];
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PClass *type = PClass::m_Types[i];
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if (type == ammoType)
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continue;
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@ -1411,7 +1411,7 @@ static int PatchWeapon (int weapNum)
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{
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val = 5;
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}
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info->AmmoType1 = TypeInfo::FindType (AmmoNames[val]);
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info->AmmoType1 = PClass::FindClass (AmmoNames[val]);
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if (info->AmmoType1 != NULL)
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{
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info->AmmoGive1 = ((AAmmo*)GetDefaultByType (info->AmmoType1))->Amount * 2;
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@ -1574,7 +1574,7 @@ static int PatchMisc (int dummy)
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"Minotaur",
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NULL
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};
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static const TypeInfo * const types[] =
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static const PClass * const types[] =
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{
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RUNTIME_CLASS(APowerInvulnerable),
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RUNTIME_CLASS(APowerStrength),
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@ -2431,7 +2431,7 @@ static bool LoadDehSupp ()
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for (i = 0; i < NumStateMaps; i++)
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{
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const char *name = GetName (GetWord (supp + 6 + i*4));
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const TypeInfo *type = TypeInfo::FindType (name);
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const PClass *type = PClass::FindClass (name);
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if (type == NULL)
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{
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Printf ("Can't find type %s\n", name);
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@ -2520,7 +2520,7 @@ void FinishDehPatch ()
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for (touchedIndex = 0; touchedIndex < TouchedActors.Size(); ++touchedIndex)
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{
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TypeInfo *type = TouchedActors[touchedIndex];
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PClass *type = TouchedActors[touchedIndex];
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AActor *defaults1 = GetDefaultByType (type);
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if (!(defaults1->flags & MF_SPECIAL))
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{ // We only need to do this for pickups
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@ -2529,8 +2529,8 @@ void FinishDehPatch ()
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// Create a new class that will serve as the actual pickup
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char typeNameBuilder[32];
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sprintf (typeNameBuilder, "ADehackedPickup%d", touchedIndex);
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TypeInfo *subclass = RUNTIME_CLASS(ADehackedPickup)->CreateDerivedClass
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sprintf (typeNameBuilder, "DehackedPickup%d", touchedIndex);
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PClass *subclass = RUNTIME_CLASS(ADehackedPickup)->CreateDerivedClass
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(copystring(typeNameBuilder), sizeof(ADehackedPickup));
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AActor *defaults2 = GetDefaultByType (subclass);
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memcpy (defaults2, defaults1, sizeof(AActor));
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@ -2548,7 +2548,7 @@ void FinishDehPatch ()
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type->ActorInfo->SpawnID = 0;
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type->ActorInfo->DoomEdNum = -1;
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DPrintf ("%s replaces %s\n", subclass->Name, type->Name);
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DPrintf ("%s replaces %s\n", subclass->TypeName.GetChars(), type->TypeName.GetChars());
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}
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// Since deh.MaxHealth was used incorrectly this can only be set
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@ -2565,7 +2565,7 @@ void HandleNoSector()
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for (touchedIndex = 0; touchedIndex < TouchedActors.Size(); ++touchedIndex)
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{
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TypeInfo *ti = TouchedActors[touchedIndex];
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PClass *ti = TouchedActors[touchedIndex];
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if (ti!=NULL && ti->ActorInfo!=NULL && !ti->IsDescendantOf(RUNTIME_CLASS(ATeleportDest)))
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{
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@ -2580,7 +2580,7 @@ void HandleNoSector()
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}
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// The BossEye must be handled even without any Dehacked interference
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// because otherwise it would not react to sound.
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const TypeInfo * ti = TypeInfo::FindType("BossEye");
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const PClass * ti = PClass::FindClass("BossEye");
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if (ti!=NULL)
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{
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AActor * def = GetDefaultByType(ti);
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@ -2618,7 +2618,7 @@ void A_SpawnDehackedPickup (AActor *actor)
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bool ADehackedPickup::TryPickup (AActor *toucher)
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{
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const TypeInfo *type = DetermineType ();
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const PClass *type = DetermineType ();
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if (type == NULL)
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{
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return false;
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@ -2687,7 +2687,7 @@ void ADehackedPickup::Destroy ()
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Super::Destroy ();
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}
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const TypeInfo *ADehackedPickup::DetermineType ()
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const PClass *ADehackedPickup::DetermineType ()
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{
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// Look at the actor's current sprite to determine what kind of
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// item to pretend to me.
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@ -2700,7 +2700,7 @@ const TypeInfo *ADehackedPickup::DetermineType ()
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int lex = memcmp (DehSpriteMappings[mid].Sprite, sprites[sprite].name, 4);
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if (lex == 0)
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{
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return TypeInfo::FindType (DehSpriteMappings[mid].ClassName);
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return PClass::FindClass (DehSpriteMappings[mid].ClassName);
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}
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else if (lex < 0)
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{
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