- Backported the classnames-are-names changes from the FP code.
SVN r97 (trunk)
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parent
632e03fa7e
commit
d878c2e7d6
108 changed files with 1476 additions and 1053 deletions
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@ -349,9 +349,9 @@ void FDecalLib::ReadAllDecals ()
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SC_Close ();
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}
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// Supporting code to allow specifying decals directly in the DECORATE lump
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for (i = 0; i < TypeInfo::m_RuntimeActors.Size(); i++)
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for (i = 0; i < PClass::m_RuntimeActors.Size(); i++)
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{
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AActor *def = (AActor*)GetDefaultByType (TypeInfo::m_RuntimeActors[i]);
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AActor *def = (AActor*)GetDefaultByType (PClass::m_RuntimeActors[i]);
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intptr_t v = (intptr_t)def->DecalGenerator;
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if (v > 0 && v <= (intptr_t)DecalNames.Size())
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@ -585,26 +585,18 @@ void FDecalLib::ParseDecalGroup ()
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void FDecalLib::ParseGenerator ()
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{
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const TypeInfo *type;
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const PClass *type;
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FDecalBase *decal;
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AActor *actor;
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// Get name of generator (actor)
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SC_MustGetString ();
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type = TypeInfo::FindType (sc_String);
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type = PClass::FindClass (sc_String);
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if (type == NULL || type->ActorInfo == NULL)
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{
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if (type == NULL)
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{
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type = TypeInfo::IFindType (sc_String);
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if (type != NULL)
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{
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SC_ScriptError ("%s is not an actor. Did you mean %s?", sc_String, type->Name + 1);
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}
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}
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SC_ScriptError ("%s is not an actor.", sc_String);
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}
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actor = (AActor *)type->ActorInfo->Defaults;
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actor = (AActor *)type->Defaults;
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// Get name of generated decal
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SC_MustGetString ();
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@ -894,7 +886,7 @@ void FDecalLib::AddDecal (FDecalBase *decal)
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// Fix references to the old decal so that they use the new one instead.
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for (unsigned int i = 0; i < node->Users.Size(); ++i)
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{
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((AActor *)node->Users[i]->ActorInfo->Defaults)->DecalGenerator = decal;
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((AActor *)node->Users[i]->Defaults)->DecalGenerator = decal;
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}
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decal->Users = node->Users;
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delete node;
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