- Backported the classnames-are-names changes from the FP code.
SVN r97 (trunk)
This commit is contained in:
parent
632e03fa7e
commit
d878c2e7d6
108 changed files with 1476 additions and 1053 deletions
439
src/dobject.cpp
439
src/dobject.cpp
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@ -47,296 +47,23 @@
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#include "r_state.h"
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#include "stats.h"
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TArray<TypeInfo *> TypeInfo::m_RuntimeActors;
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TArray<TypeInfo *> TypeInfo::m_Types (256);
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unsigned int TypeInfo::TypeHash[TypeInfo::HASH_SIZE]; // Why can't I use TypeInfo::HASH_SIZE?
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#if defined(_MSC_VER) || defined(__GNUC__)
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#include "autosegs.h"
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TypeInfo DObject::_StaticType =
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PClass DObject::_StaticType;
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ClassReg DObject::RegistrationInfo =
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{
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"DObject",
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NULL,
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sizeof(DObject),
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&DObject::_StaticType, // MyClass
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"DObject", // Name
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NULL, // ParentType
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sizeof(DObject), // SizeOf
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NULL, // Pointers
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&DObject::InPlaceConstructor // ConstructNative
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};
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void TypeInfo::StaticInit ()
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{
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TAutoSegIterator<TypeInfo *, &CRegHead, &CRegTail> probe;
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while (++probe != NULL)
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{
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probe->RegisterType ();
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}
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}
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#else
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TypeInfo DObject::_StaticType(NULL, "DObject", NULL, sizeof(DObject));
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#endif
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_DECLARE_TI(DObject)
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static cycle_t StaleCycles;
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static int StaleCount;
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// A harmless non_NULL FlatPointer for classes without pointers.
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static const size_t TheEnd = ~0;
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static struct TypeInfoDataFreeer
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{
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~TypeInfoDataFreeer()
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{
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TArray<size_t *> uniqueFPs(64);
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unsigned int i, j;
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for (i = 0; i < TypeInfo::m_Types.Size(); ++i)
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{
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TypeInfo *type = TypeInfo::m_Types[i];
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if (type->FlatPointers != &TheEnd && type->FlatPointers != type->Pointers)
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{
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// FlatPointers are shared by many classes, so we must check for
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// duplicates and only delete those that are unique.
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for (j = 0; j < uniqueFPs.Size(); ++j)
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{
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if (type->FlatPointers == uniqueFPs[j])
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{
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break;
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}
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}
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if (j == uniqueFPs.Size())
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{
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uniqueFPs.Push(const_cast<size_t *>(type->FlatPointers));
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}
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}
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// For runtime classes, this call will also delete the TypeInfo.
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TypeInfo::StaticFreeData (type);
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}
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for (i = 0; i < uniqueFPs.Size(); ++i)
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{
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delete[] uniqueFPs[i];
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}
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}
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} FreeTypeInfoData;
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void TypeInfo::StaticFreeData (TypeInfo *type)
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{
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if (type->ActorInfo != NULL)
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{
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if (type->ActorInfo->Defaults != NULL)
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{
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delete[] type->ActorInfo->Defaults;
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type->ActorInfo->Defaults = NULL;
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}
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}
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if (type->bRuntimeClass)
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{
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if (type->Name != NULL)
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{
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delete[] type->Name;
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}
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type->Name = NULL;
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if (type->ActorInfo != NULL)
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{
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if (type->ActorInfo->OwnedStates != NULL)
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{
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delete[] type->ActorInfo->OwnedStates;
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type->ActorInfo->OwnedStates = NULL;
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}
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delete type->ActorInfo;
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type->ActorInfo = NULL;
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}
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delete type;
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}
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}
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void TypeInfo::RegisterType ()
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{
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// Add type to list
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TypeIndex = m_Types.Push (this);
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// Add type to hash table. Types are inserted into each bucket
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// lexicographically, and the prefix character is ignored.
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unsigned int bucket = MakeKey (Name+1) % HASH_SIZE;
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unsigned int *hashpos = &TypeHash[bucket];
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while (*hashpos != 0)
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{
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int lexx = strcmp (Name+1, m_Types[*hashpos-1]->Name+1);
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// (The Lexx is the most powerful weapon of destruction
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// in the two universes.)
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if (lexx > 0)
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{ // This type should come later in the chain
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hashpos = &m_Types[*hashpos-1]->HashNext;
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}
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else if (lexx == 0)
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{ // This type has already been inserted
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I_FatalError ("Class %s already registered", Name);
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}
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else
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{ // Type comes right here
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break;
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}
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}
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HashNext = *hashpos;
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*hashpos = TypeIndex + 1;
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}
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// Case-sensitive search (preferred)
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const TypeInfo *TypeInfo::FindType (const char *name)
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{
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if (name != NULL)
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{
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unsigned int index = TypeHash[MakeKey (name) % HASH_SIZE];
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while (index != 0)
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{
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int lexx = strcmp (name, m_Types[index-1]->Name + 1);
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if (lexx > 0)
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{
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index = m_Types[index-1]->HashNext;
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}
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else if (lexx == 0)
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{
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return m_Types[index-1];
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}
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else
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{
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break;
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}
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}
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}
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return NULL;
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}
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// Case-insensitive search
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const TypeInfo *TypeInfo::IFindType (const char *name)
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{
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if (name != NULL)
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{
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for (int i = 0; i < TypeInfo::m_Types.Size(); i++)
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{
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if (stricmp (TypeInfo::m_Types[i]->Name + 1, name) == 0)
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return TypeInfo::m_Types[i];
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}
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}
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return NULL;
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}
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// Create a new object that this type represents
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DObject *TypeInfo::CreateNew () const
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{
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BYTE *mem = (BYTE *)M_Malloc (SizeOf);
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ConstructNative (mem);
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((DObject *)mem)->SetClass (const_cast<TypeInfo *>(this));
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// If this is a scripted extension of a class but not an actor,
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// initialize any extended space to zero. Actors have defaults, so
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// we can initialize them better
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if (ActorInfo != NULL)
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{
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AActor *actor = (AActor *)mem;
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memcpy (&(actor->x), &(((AActor *)ActorInfo->Defaults)->x), SizeOf - ((BYTE *)&actor->x - (BYTE *)actor));
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}
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else if (ParentType != 0 &&
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ConstructNative == ParentType->ConstructNative &&
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SizeOf > ParentType->SizeOf)
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{
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memset (mem + ParentType->SizeOf, 0, SizeOf - ParentType->SizeOf);
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}
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return (DObject *)mem;
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}
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// Create a new type based on an existing type
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TypeInfo *TypeInfo::CreateDerivedClass (char *name, unsigned int size)
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{
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TypeInfo *type = new TypeInfo;
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type->Name = name;
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type->ParentType = this;
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type->SizeOf = size;
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type->Pointers = NULL;
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type->ConstructNative = ConstructNative;
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type->RegisterType();
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type->Meta = Meta;
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type->FlatPointers = NULL;
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type->bRuntimeClass = true;
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// If this class has an actor info, then any classes derived from it
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// also need an actor info.
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if (this->ActorInfo != NULL)
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{
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FActorInfo *info = type->ActorInfo = new FActorInfo;
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info->Class = type;
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info->Defaults = new BYTE[size];
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info->GameFilter = GAME_Any;
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info->SpawnID = 0;
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info->DoomEdNum = -1;
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info->OwnedStates = NULL;
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info->NumOwnedStates = 0;
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memcpy (info->Defaults, ActorInfo->Defaults, SizeOf);
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if (size > SizeOf)
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{
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memset (info->Defaults + SizeOf, 0, size - SizeOf);
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}
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m_RuntimeActors.Push (type);
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}
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else
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{
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type->ActorInfo = NULL;
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}
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return type;
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}
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// Create the FlatPointers array, if it doesn't exist already.
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// It comprises all the Pointers from superclasses plus this class's own Pointers.
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// If this class does not define any new Pointers, then FlatPointers will be set
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// to the same array as the super class's.
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void TypeInfo::BuildFlatPointers ()
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{
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if (FlatPointers != NULL)
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{ // Already built: Do nothing.
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return;
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}
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else if (ParentType == NULL)
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{ // No parent: FlatPointers is the same as Pointers.
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if (Pointers == NULL)
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{ // No pointers: Make FlatPointers a harmless non-NULL.
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FlatPointers = &TheEnd;
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}
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else
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{
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FlatPointers = Pointers;
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}
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}
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else
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{
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ParentType->BuildFlatPointers ();
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if (Pointers == NULL)
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{ // No new pointers: Just use the same FlatPointers as the parent.
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FlatPointers = ParentType->FlatPointers;
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}
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else
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{ // New pointers: Create a new FlatPointers array and add them.
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int numPointers, numSuperPointers;
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// Count pointers defined by this class.
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for (numPointers = 0; Pointers[numPointers] != ~(size_t)0; numPointers++)
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{ }
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// Count pointers defined by superclasses.
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for (numSuperPointers = 0; ParentType->FlatPointers[numSuperPointers] != ~(size_t)0; numSuperPointers++)
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{ }
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// Concatenate them into a new array
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size_t *flat = new size_t[numPointers + numSuperPointers + 1];
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if (numSuperPointers > 0)
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{
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memcpy (flat, ParentType->FlatPointers, sizeof(size_t)*numSuperPointers);
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}
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memcpy (flat + numSuperPointers, Pointers, sizeof(size_t)*(numPointers+1));
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FlatPointers = flat;
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}
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}
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}
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FMetaTable::~FMetaTable ()
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{
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FreeMeta ();
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@ -467,14 +194,116 @@ const char *FMetaTable::GetMetaString (DWORD id) const
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CCMD (dumpclasses)
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{
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const TypeInfo *root;
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// This is by no means speed-optimized. But it's an informational console
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// command that will be executed infrequently, so I don't mind.
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struct DumpInfo
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{
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const PClass *Type;
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DumpInfo *Next;
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DumpInfo *Children;
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static DumpInfo *FindType (DumpInfo *root, const PClass *type)
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{
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if (root == NULL)
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{
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return root;
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}
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if (root->Type == type)
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{
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return root;
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}
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if (root->Next != NULL)
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{
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return FindType (root->Next, type);
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}
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if (root->Children != NULL)
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{
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return FindType (root->Children, type);
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}
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return NULL;
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}
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static DumpInfo *AddType (DumpInfo **root, const PClass *type)
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{
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DumpInfo *info, *parentInfo;
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if (*root == NULL)
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{
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info = new DumpInfo;
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info->Type = type;
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info->Next = NULL;
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info->Children = *root;
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*root = info;
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return info;
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}
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if (type->ParentClass == (*root)->Type)
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{
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parentInfo = *root;
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}
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else if (type == (*root)->Type)
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{
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return *root;
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}
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else
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{
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parentInfo = FindType (*root, type->ParentClass);
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if (parentInfo == NULL)
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{
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parentInfo = AddType (root, type->ParentClass);
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}
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}
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// Has this type already been added?
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for (info = parentInfo->Children; info != NULL; info = info->Next)
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{
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if (info->Type == type)
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{
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return info;
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}
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}
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info = new DumpInfo;
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info->Type = type;
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info->Next = parentInfo->Children;
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info->Children = NULL;
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parentInfo->Children = info;
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return info;
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}
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static void PrintTree (DumpInfo *root, int level)
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{
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Printf ("%*c%s\n", level, ' ', root->Type->TypeName.GetChars());
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if (root->Children != NULL)
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{
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PrintTree (root->Children, level + 2);
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}
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if (root->Next != NULL)
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{
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PrintTree (root->Next, level);
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}
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}
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static void FreeTree (DumpInfo *root)
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{
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if (root->Children != NULL)
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{
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FreeTree (root->Children);
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}
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if (root->Next != NULL)
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{
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FreeTree (root->Next);
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}
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delete root;
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}
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};
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int i;
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int shown, omitted;
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DumpInfo *tree = NULL;
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const PClass *root = NULL;
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bool showall = true;
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if (argv.argc() > 1)
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{
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root = TypeInfo::IFindType (argv[1]);
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root = PClass::FindClass (argv[1]);
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if (root == NULL)
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{
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Printf ("Class '%s' not found\n", argv[1]);
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@ -488,20 +317,19 @@ CCMD (dumpclasses)
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}
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}
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}
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else
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{
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root = NULL;
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}
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shown = omitted = 0;
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for (i = 0; i < TypeInfo::m_Types.Size(); i++)
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DumpInfo::AddType (&tree, root != NULL ? root : RUNTIME_CLASS(DObject));
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for (i = 0; i < PClass::m_Types.Size(); i++)
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{
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PClass *cls = PClass::m_Types[i];
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if (root == NULL ||
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(TypeInfo::m_Types[i]->IsDescendantOf (root) &&
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(showall || TypeInfo::m_Types[i] == root ||
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TypeInfo::m_Types[i]->ActorInfo != root->ActorInfo)))
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(cls->IsDescendantOf (root) &&
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(showall || cls == root ||
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cls->ActorInfo != root->ActorInfo)))
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{
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Printf (" %s\n", TypeInfo::m_Types[i]->Name + 1);
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DumpInfo::AddType (&tree, cls);
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// Printf (" %s\n", PClass::m_Types[i]->Name + 1);
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shown++;
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}
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else
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@ -509,6 +337,8 @@ CCMD (dumpclasses)
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omitted++;
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}
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}
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DumpInfo::PrintTree (tree, 2);
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DumpInfo::FreeTree (tree);
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Printf ("%d classes shown, %d omitted\n", shown, omitted);
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}
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@ -517,20 +347,25 @@ TArray<size_t> DObject::FreeIndices (TArray<size_t>::NoInit);
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TArray<DObject *> DObject::ToDestroy (TArray<DObject *>::NoInit);
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bool DObject::Inactive;
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void DObject::InPlaceConstructor (void *mem)
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{
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new ((EInPlace *)mem) DObject;
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}
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DObject::DObject ()
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: ObjectFlags(0), Class(0)
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{
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if (FreeIndices.Pop (Index))
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Objects[(unsigned int)Index] = this;
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Objects[Index] = this;
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else
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Index = Objects.Push (this);
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}
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DObject::DObject (TypeInfo *inClass)
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DObject::DObject (PClass *inClass)
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: ObjectFlags(0), Class(inClass)
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{
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if (FreeIndices.Pop (Index))
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Objects[(unsigned int)Index] = this;
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Objects[Index] = this;
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else
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Index = Objects.Push (this);
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}
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@ -616,7 +451,7 @@ void DObject::RemoveFromArray ()
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}
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else if (Objects.Size() > Index)
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{
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Objects[(unsigned int)Index] = NULL;
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Objects[Index] = NULL;
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FreeIndices.Push (Index);
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}
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}
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@ -631,11 +466,11 @@ void DObject::PointerSubstitution (DObject *old, DObject *notOld)
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DObject *current = i < highest ? Objects[i] : &bglobal;
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if (current)
|
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{
|
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const TypeInfo *info = current->GetClass();
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const PClass *info = current->GetClass();
|
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const size_t *offsets = info->FlatPointers;
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if (offsets == NULL)
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{
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const_cast<TypeInfo *>(info)->BuildFlatPointers();
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const_cast<PClass *>(info)->BuildFlatPointers();
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offsets = info->FlatPointers;
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}
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while (*offsets != ~(size_t)0)
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@ -699,11 +534,11 @@ void DObject::DestroyScan ()
|
|||
DObject *current = i < highest ? Objects[i] : &bglobal;
|
||||
if (current)
|
||||
{
|
||||
const TypeInfo *info = current->GetClass();
|
||||
const PClass *info = current->GetClass();
|
||||
const size_t *offsets = info->FlatPointers;
|
||||
if (offsets == NULL)
|
||||
{
|
||||
const_cast<TypeInfo *>(info)->BuildFlatPointers();
|
||||
const_cast<PClass *>(info)->BuildFlatPointers();
|
||||
offsets = info->FlatPointers;
|
||||
}
|
||||
while (*offsets != ~(size_t)0)
|
||||
|
|
@ -778,7 +613,7 @@ void DObject::CheckIfSerialized () const
|
|||
"BUG: %s::Serialize\n"
|
||||
"(or one of its superclasses) needs to call\n"
|
||||
"Super::Serialize\n",
|
||||
StaticType ()->Name);
|
||||
StaticType()->TypeName.GetChars());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue