- Backported the classnames-are-names changes from the FP code.
SVN r97 (trunk)
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parent
632e03fa7e
commit
d878c2e7d6
108 changed files with 1476 additions and 1053 deletions
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@ -536,13 +536,13 @@ extern gamestate_t wipegamestate;
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void F_StartCast (void)
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{
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const TypeInfo *type;
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const PClass *type;
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int i;
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// [RH] Set the names and defaults for the cast
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for (i = 0; castorder[i].type; i++)
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{
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type = TypeInfo::FindType (castorder[i].type);
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type = PClass::FindClass (castorder[i].type);
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if (type == NULL)
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castorder[i].info = GetDefault<AActor>();
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else
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@ -551,13 +551,13 @@ void F_StartCast (void)
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for (i = 0; atkstates[i].type; i++)
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{
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type = TypeInfo::FindType (atkstates[i].type);
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type = PClass::FindClass (atkstates[i].type);
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if (type != NULL)
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{
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if (atkstates[i].melee)
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atkstates[i].match = ((AActor *)(type->ActorInfo->Defaults))->MeleeState + atkstates[i].ofs;
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atkstates[i].match = ((AActor *)(type->Defaults))->MeleeState + atkstates[i].ofs;
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else
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atkstates[i].match = ((AActor *)(type->ActorInfo->Defaults))->MissileState + atkstates[i].ofs;
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atkstates[i].match = ((AActor *)(type->Defaults))->MissileState + atkstates[i].ofs;
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}
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else
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{
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@ -565,9 +565,9 @@ void F_StartCast (void)
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}
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}
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type = TypeInfo::FindType ("DoomPlayer");
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type = PClass::FindClass (NAME_DoomPlayer);
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if (type != NULL)
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advplayerstate = ((AActor *)(type->ActorInfo->Defaults))->MissileState;
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advplayerstate = ((AActor *)(type->Defaults))->MissileState;
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wipegamestate = GS_FORCEWIPE;
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castnum = 0;
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