- Backported the classnames-are-names changes from the FP code.

SVN r97 (trunk)
This commit is contained in:
Randy Heit 2006-05-10 02:40:43 +00:00
commit d878c2e7d6
108 changed files with 1476 additions and 1053 deletions

View file

@ -497,7 +497,7 @@ void A_M_BerserkPunch (AActor *self)
//
//============================================================================
void P_GunShot2 (AActor *mo, bool accurate, int pitch, const TypeInfo *pufftype)
void P_GunShot2 (AActor *mo, bool accurate, int pitch, const PClass *pufftype)
{
angle_t angle;
int damage;
@ -964,7 +964,7 @@ void AScriptedMarine::SetWeapon (EMarineWeapon type)
}
}
void AScriptedMarine::SetSprite (const TypeInfo *source)
void AScriptedMarine::SetSprite (const PClass *source)
{
if (source == NULL || source->ActorInfo == NULL)
{ // A valid actor class wasn't passed, so use the standard sprite