- Backported the classnames-are-names changes from the FP code.

SVN r97 (trunk)
This commit is contained in:
Randy Heit 2006-05-10 02:40:43 +00:00
commit d878c2e7d6
108 changed files with 1476 additions and 1053 deletions

View file

@ -332,7 +332,7 @@ private:
{
for (j = 0; j < MAX_WEAPONS_PER_SLOT; j++)
{
const TypeInfo *weap = LocalWeapons.Slots[i+2].GetWeapon (j);
const PClass *weap = LocalWeapons.Slots[i+2].GetWeapon (j);
if (weap != NULL && CPlayer->mo->FindInventory (weap) != NULL)
{
arms[i] = 1;
@ -387,12 +387,12 @@ private:
void DrawAmmoStats ()
{
static const char *const ammoTypes[4] =
static const ENamedName ammoTypes[4] =
{
"Clip",
"Shell",
"RocketAmmo",
"Cell"
NAME_Clip,
NAME_Shell,
NAME_RocketAmmo,
NAME_Cell
};
int ammo[4], maxammo[4];
int i;
@ -400,7 +400,7 @@ private:
// Catalog the player's ammo
for (i = 0; i < 4; i++)
{
const TypeInfo *type = TypeInfo::FindType (ammoTypes[i]);
const PClass *type = PClass::FindClass (ammoTypes[i]);
AInventory *item = CPlayer->mo->FindInventory (type);
if (item != NULL)
{