- Backported the classnames-are-names changes from the FP code.

SVN r97 (trunk)
This commit is contained in:
Randy Heit 2006-05-10 02:40:43 +00:00
commit d878c2e7d6
108 changed files with 1476 additions and 1053 deletions

View file

@ -19,7 +19,7 @@ void A_DemonAttack2_2 (AActor *);
void A_DemonDeath (AActor *);
void A_Demon2Death (AActor *);
static void TossChunks (AActor *, const TypeInfo *const chunks[]);
static void TossChunks (AActor *, const PClass *const chunks[]);
// Demon, type 1 (green, like D'Sparil's) -----------------------------------
@ -605,7 +605,7 @@ void A_DemonAttack2_2 (AActor *actor)
void A_DemonDeath (AActor *actor)
{
const TypeInfo *const ChunkTypes[] =
const PClass *const ChunkTypes[] =
{
RUNTIME_CLASS(ADemon1Chunk5),
RUNTIME_CLASS(ADemon1Chunk4),
@ -625,7 +625,7 @@ void A_DemonDeath (AActor *actor)
void A_Demon2Death (AActor *actor)
{
const TypeInfo *const ChunkTypes[] =
const PClass *const ChunkTypes[] =
{
RUNTIME_CLASS(ADemon2Chunk5),
RUNTIME_CLASS(ADemon2Chunk4),
@ -637,7 +637,7 @@ void A_Demon2Death (AActor *actor)
TossChunks (actor, ChunkTypes);
}
static void TossChunks (AActor *actor, const TypeInfo *const chunks[])
static void TossChunks (AActor *actor, const PClass *const chunks[])
{
AActor *mo;
angle_t angle;