- Backported the classnames-are-names changes from the FP code.
SVN r97 (trunk)
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632e03fa7e
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d878c2e7d6
108 changed files with 1476 additions and 1053 deletions
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@ -19,7 +19,7 @@ void A_DemonAttack2_2 (AActor *);
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void A_DemonDeath (AActor *);
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void A_Demon2Death (AActor *);
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static void TossChunks (AActor *, const TypeInfo *const chunks[]);
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static void TossChunks (AActor *, const PClass *const chunks[]);
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// Demon, type 1 (green, like D'Sparil's) -----------------------------------
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@ -605,7 +605,7 @@ void A_DemonAttack2_2 (AActor *actor)
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void A_DemonDeath (AActor *actor)
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{
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const TypeInfo *const ChunkTypes[] =
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const PClass *const ChunkTypes[] =
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{
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RUNTIME_CLASS(ADemon1Chunk5),
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RUNTIME_CLASS(ADemon1Chunk4),
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@ -625,7 +625,7 @@ void A_DemonDeath (AActor *actor)
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void A_Demon2Death (AActor *actor)
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{
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const TypeInfo *const ChunkTypes[] =
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const PClass *const ChunkTypes[] =
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{
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RUNTIME_CLASS(ADemon2Chunk5),
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RUNTIME_CLASS(ADemon2Chunk4),
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@ -637,7 +637,7 @@ void A_Demon2Death (AActor *actor)
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TossChunks (actor, ChunkTypes);
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}
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static void TossChunks (AActor *actor, const TypeInfo *const chunks[])
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static void TossChunks (AActor *actor, const PClass *const chunks[])
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{
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AActor *mo;
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angle_t angle;
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