- Backported the classnames-are-names changes from the FP code.
SVN r97 (trunk)
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632e03fa7e
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d878c2e7d6
108 changed files with 1476 additions and 1053 deletions
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@ -1419,7 +1419,7 @@ void A_FireMauler2 (AActor *self)
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//
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//============================================================================
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AActor *P_SpawnSubMissile (AActor *source, TypeInfo *type, AActor *target);
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AActor *P_SpawnSubMissile (AActor *source, PClass *type, AActor *target);
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void A_MaulerTorpedoWave (AActor *self)
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{
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@ -1441,7 +1441,7 @@ void A_MaulerTorpedoWave (AActor *self)
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self->z = savedz;
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}
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AActor *P_SpawnSubMissile (AActor *source, TypeInfo *type, AActor *target)
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AActor *P_SpawnSubMissile (AActor *source, PClass *type, AActor *target)
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{
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AActor *other = Spawn (type, source->x, source->y, source->z);
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@ -1812,7 +1812,7 @@ END_DEFAULTS
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void A_FireGrenade (AActor *self)
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{
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TypeInfo *grenadetype;
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PClass *grenadetype;
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player_t *player = self->player;
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AActor *grenade;
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angle_t an;
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@ -2458,7 +2458,7 @@ int ASigil::GiveSigilPiece (AActor *receiver)
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else if (sigil->NumPieces < 5)
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{
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++sigil->NumPieces;
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static const TypeInfo *const sigils[5] =
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static const PClass *const sigils[5] =
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{
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RUNTIME_CLASS(ASigil1),
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RUNTIME_CLASS(ASigil2),
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