- Backported the classnames-are-names changes from the FP code.

SVN r97 (trunk)
This commit is contained in:
Randy Heit 2006-05-10 02:40:43 +00:00
commit d878c2e7d6
108 changed files with 1476 additions and 1053 deletions

View file

@ -1419,7 +1419,7 @@ void A_FireMauler2 (AActor *self)
//
//============================================================================
AActor *P_SpawnSubMissile (AActor *source, TypeInfo *type, AActor *target);
AActor *P_SpawnSubMissile (AActor *source, PClass *type, AActor *target);
void A_MaulerTorpedoWave (AActor *self)
{
@ -1441,7 +1441,7 @@ void A_MaulerTorpedoWave (AActor *self)
self->z = savedz;
}
AActor *P_SpawnSubMissile (AActor *source, TypeInfo *type, AActor *target)
AActor *P_SpawnSubMissile (AActor *source, PClass *type, AActor *target)
{
AActor *other = Spawn (type, source->x, source->y, source->z);
@ -1812,7 +1812,7 @@ END_DEFAULTS
void A_FireGrenade (AActor *self)
{
TypeInfo *grenadetype;
PClass *grenadetype;
player_t *player = self->player;
AActor *grenade;
angle_t an;
@ -2458,7 +2458,7 @@ int ASigil::GiveSigilPiece (AActor *receiver)
else if (sigil->NumPieces < 5)
{
++sigil->NumPieces;
static const TypeInfo *const sigils[5] =
static const PClass *const sigils[5] =
{
RUNTIME_CLASS(ASigil1),
RUNTIME_CLASS(ASigil2),