- Backported the classnames-are-names changes from the FP code.
SVN r97 (trunk)
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632e03fa7e
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108 changed files with 1476 additions and 1053 deletions
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@ -2674,7 +2674,7 @@ static bool CheckForSpectral (FTraceResults &res)
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}
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void P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
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int pitch, int damage, int damageType, const TypeInfo *pufftype)
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int pitch, int damage, int damageType, const PClass *pufftype)
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{
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fixed_t vx, vy, vz, shootz;
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FTraceResults trace;
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@ -4313,7 +4313,7 @@ msecnode_t *P_AddSecnode (sector_t *s, AActor *thing, msecnode_t *nextnode)
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if (s == 0)
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{
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I_FatalError ("AddSecnode of 0 for %s\n", thing->_StaticType.Name);
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I_FatalError ("AddSecnode of 0 for %s\n", thing->_StaticType.TypeName.GetChars());
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}
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node = nextnode;
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