- Backported the classnames-are-names changes from the FP code.

SVN r97 (trunk)
This commit is contained in:
Randy Heit 2006-05-10 02:40:43 +00:00
commit d878c2e7d6
108 changed files with 1476 additions and 1053 deletions

View file

@ -210,7 +210,7 @@ void APlayerPawn::RemoveInventory (AInventory *item)
bool APlayerPawn::UseInventory (AInventory *item)
{
const TypeInfo *itemtype = item->GetClass();
const PClass *itemtype = item->GetClass();
if (player->cheats & CF_TOTALLYFROZEN)
{ // You can't use items if you're totally frozen
@ -239,7 +239,7 @@ bool APlayerPawn::UseInventory (AInventory *item)
//
//===========================================================================
AWeapon *APlayerPawn::BestWeapon (const TypeInfo *ammotype)
AWeapon *APlayerPawn::BestWeapon (const PClass *ammotype)
{
AWeapon *bestMatch = NULL;
int bestOrder = INT_MAX;
@ -295,7 +295,7 @@ AWeapon *APlayerPawn::BestWeapon (const TypeInfo *ammotype)
//
//===========================================================================
AWeapon *APlayerPawn::PickNewWeapon (const TypeInfo *ammotype)
AWeapon *APlayerPawn::PickNewWeapon (const PClass *ammotype)
{
AWeapon *best = BestWeapon (ammotype);
@ -1148,7 +1148,7 @@ void P_PlayerThink (player_t *player)
}
else if (cmd->ucmd.upmove > 0 && !(player->cheats & CF_PREDICTING))
{
AInventory *fly = player->mo->FindInventory (TypeInfo::FindType ("ArtiFly"));
AInventory *fly = player->mo->FindInventory (PClass::FindClass (NAME_ArtiFly));
if (fly != NULL)
{
player->mo->UseInventory (fly);