Added a ninth actor flag field.
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parent
5b98eade91
commit
d882a41824
4 changed files with 19 additions and 3 deletions
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@ -234,6 +234,7 @@ void AActor::Serialize(FSerializer &arc)
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A("flags6", flags6)
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A("flags7", flags7)
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A("flags8", flags8)
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A("flags9", flags9)
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A("weaponspecial", weaponspecial)
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A("special1", special1)
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A("special2", special2)
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@ -6666,7 +6667,7 @@ AActor *P_SpawnMissileXYZ (DVector3 pos, AActor *source, AActor *dest, PClassAct
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if (dest == NULL)
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{
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Printf ("P_SpawnMissilyXYZ: Tried to shoot %s from %s with no dest\n",
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Printf ("P_SpawnMissileXYZ: Tried to shoot %s from %s with no dest\n",
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type->TypeName.GetChars(), source->GetClass()->TypeName.GetChars());
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return NULL;
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}
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@ -7697,6 +7698,9 @@ void PrintMiscActorInfo(AActor *query)
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Printf("\n flags8: %x", query->flags8.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags8 & ActorFlags8::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags8));
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Printf("\n flags9: %x", query->flags9.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags9 & ActorFlags9::FromInt(1 << flagi)) Printf(" %s", FLAG_NAME(1 << flagi, flags9));
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Printf("\nBounce flags: %x\nBounce factors: f:%f, w:%f",
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query->BounceFlags.GetValue(), query->bouncefactor,
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query->wallbouncefactor);
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