- Fixed: The crosshair must be initialized after the texture manager because

on the fly texture creation for graphics patches is no longer supported.


SVN r1237 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-19 22:34:32 +00:00
commit d88e960bb9
4 changed files with 10 additions and 2 deletions

View file

@ -2484,6 +2484,9 @@ void D_DoomMain (void)
Printf ("Texman.Init: Init texture manager.\n");
TexMan.Init();
// Now that all textues have been loaded the crosshair can be initialized.
crosshair.Callback ();
// [RH] Parse through all loaded mapinfo lumps
Printf ("G_ParseMapInfo: Load map definitions.\n");
G_ParseMapInfo ();