- Fixed: The crosshair must be initialized after the texture manager because
on the fly texture creation for graphics patches is no longer supported. SVN r1237 (trunk)
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4 changed files with 10 additions and 2 deletions
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@ -2484,6 +2484,9 @@ void D_DoomMain (void)
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Printf ("Texman.Init: Init texture manager.\n");
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TexMan.Init();
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// Now that all textues have been loaded the crosshair can be initialized.
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crosshair.Callback ();
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// [RH] Parse through all loaded mapinfo lumps
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Printf ("G_ParseMapInfo: Load map definitions.\n");
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G_ParseMapInfo ();
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