- Fixed: The crosshair must be initialized after the texture manager because
on the fly texture creation for graphics patches is no longer supported. SVN r1237 (trunk)
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4 changed files with 10 additions and 2 deletions
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@ -94,7 +94,7 @@ CUSTOM_CVAR (Bool, st_scale, true, CVAR_ARCHIVE)
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}
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}
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CUSTOM_CVAR (Int, crosshair, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR (Int, crosshair, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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{
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int num = self;
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char name[16], size;
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