- Fixed: The crosshair must be initialized after the texture manager because

on the fly texture creation for graphics patches is no longer supported.


SVN r1237 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-19 22:34:32 +00:00
commit d88e960bb9
4 changed files with 10 additions and 2 deletions

View file

@ -94,7 +94,7 @@ CUSTOM_CVAR (Bool, st_scale, true, CVAR_ARCHIVE)
}
}
CUSTOM_CVAR (Int, crosshair, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR (Int, crosshair, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
{
int num = self;
char name[16], size;