- scriptified the remains of AKey.
- replaced Key.KeyNumber with special1. This is only for internal bookkeeping purposes so there's really no need to complicate this with a new variable when this one works just as well.
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12 changed files with 57 additions and 78 deletions
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@ -385,9 +385,9 @@ static TArray<PClassActor *> KeyTypes, UnassignedKeyTypes;
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static int ktcmp(const void * a, const void * b)
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{
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AKey *key1 = (AKey*)GetDefaultByType ( *(PClassActor **)a );
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AKey *key2 = (AKey*)GetDefaultByType ( *(PClassActor **)b );
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return key1->KeyNumber - key2->KeyNumber;
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auto key1 = GetDefaultByType ( *(PClassActor **)a );
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auto key2 = GetDefaultByType ( *(PClassActor **)b );
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return key1->special1 - key2->special1;
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}
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static void SetKeyTypes()
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@ -395,13 +395,14 @@ static void SetKeyTypes()
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for(unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); i++)
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{
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PClass *ti = PClassActor::AllActorClasses[i];
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auto kt = PClass::FindActor(NAME_Key);
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if (ti->IsDescendantOf(RUNTIME_CLASS(AKey)))
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if (ti->IsDescendantOf(kt))
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{
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PClassActor *tia = static_cast<PClassActor *>(ti);
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AKey *key = (AKey*)GetDefaultByType(tia);
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AInventory *key = (AInventory*)(GetDefaultByType(tia));
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if (key->Icon.isValid() && key->KeyNumber>0)
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if (key->Icon.isValid() && key->special1 > 0)
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{
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KeyTypes.Push(tia);
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}
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@ -418,8 +419,7 @@ static void SetKeyTypes()
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else
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{
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// Don't leave the list empty
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PClassActor *ti = RUNTIME_CLASS(AKey);
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KeyTypes.Push(ti);
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KeyTypes.Push(PClass::FindActor(NAME_Key));
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}
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}
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