Merge branch 'master' into scripting
Conflicts: src/p_effect.cpp src/p_effect.h src/p_local.h src/p_map.cpp src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
commit
d8ea128f38
27 changed files with 220 additions and 85 deletions
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@ -106,6 +106,7 @@ LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
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void CreateCrashLog (char *custominfo, DWORD customsize, HWND richedit);
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void DisplayCrashLog ();
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extern BYTE *ST_Util_BitsForBitmap (BITMAPINFO *bitmap_info);
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void I_FlushBufferedConsoleStuff();
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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@ -128,6 +129,7 @@ HANDLE MainThread;
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DWORD MainThreadID;
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HANDLE StdOut;
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bool FancyStdOut, AttachedStdOut;
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bool ConWindowHidden;
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// The main window
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HWND Window;
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@ -644,6 +646,7 @@ void I_SetWndProc()
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SetWindowLongPtr (Window, GWLP_USERDATA, 1);
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SetWindowLongPtr (Window, GWLP_WNDPROC, (WLONG_PTR)WndProc);
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ShowWindow (ConWindow, SW_HIDE);
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ConWindowHidden = true;
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ShowWindow (GameTitleWindow, SW_HIDE);
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I_InitInput (Window);
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}
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@ -675,8 +678,10 @@ void RestoreConView()
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SetWindowLongPtr (Window, GWLP_WNDPROC, (WLONG_PTR)LConProc);
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ShowWindow (ConWindow, SW_SHOW);
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ConWindowHidden = false;
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ShowWindow (GameTitleWindow, SW_SHOW);
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I_ShutdownInput (); // Make sure the mouse pointer is available.
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I_FlushBufferedConsoleStuff();
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// Make sure the progress bar isn't visible.
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if (StartScreen != NULL)
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{
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