- fixed: When loading a savegame the player class in the userinfo needs to be updated.

- fixed: Class pointers should not be added to the list of garbage collected pointers.
- fixed several warnings in the event code.
This commit is contained in:
Christoph Oelckers 2017-02-15 11:55:08 +01:00
commit d8ebbcfc08
8 changed files with 20 additions and 6 deletions

View file

@ -611,7 +611,7 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
ClientObituary (this, inflictor, source, dmgflags);
// [ZZ] fire player death hook
E_PlayerDied(player - players);
E_PlayerDied(int(player - players));
// Death script execution, care of Skull Tag
FBehavior::StaticStartTypedScripts (SCRIPT_Death, this, true);