- wrap the va_list that gets passed around by the Draw functions into a struct so that the templates can use reliable, identical semantics for both this and the VM's arg list.
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3 changed files with 25 additions and 20 deletions
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@ -71,10 +71,10 @@ void DCanvas::DrawChar (FFont *font, int normalcolor, double x, double y, int ch
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if (NULL != (pic = font->GetChar (character, &dummy)))
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{
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DrawParms parms;
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va_list tags;
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va_start(tags, tag_first);
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Va_List tags;
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va_start(tags.list, tag_first);
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bool res = ParseDrawTextureTags(pic, x, y, tag_first, tags, &parms, false);
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va_end(tags);
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va_end(tags.list);
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if (!res)
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{
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return;
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@ -197,15 +197,15 @@ void DCanvas::DrawTextCommon(FFont *font, int normalcolor, double x, double y, c
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void DCanvas::DrawText(FFont *font, int normalcolor, double x, double y, const char *string, int tag_first, ...)
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{
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va_list tags;
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Va_List tags;
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DrawParms parms;
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if (font == NULL || string == NULL)
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return;
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va_start(tags, tag_first);
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va_start(tags.list, tag_first);
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bool res = ParseDrawTextureTags(nullptr, 0, 0, tag_first, tags, &parms, true);
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va_end(tags);
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va_end(tags.list);
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if (!res)
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{
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return;
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