- fixed texture name handling in GL related texture classes for recent changes in ZDoom to eliminate the 8 character name limit.
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3c5d07e9c6
commit
d925279bef
2 changed files with 6 additions and 6 deletions
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@ -603,7 +603,7 @@ bool FTexture::ProcessData(unsigned char * buffer, int w, int h, bool ispatch)
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FBrightmapTexture::FBrightmapTexture (FTexture *source)
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{
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memset(Name, 0, sizeof(Name));
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Name = "";
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SourcePic = source;
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CopySize(source);
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bNoDecals = source->bNoDecals;
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@ -650,7 +650,7 @@ int FBrightmapTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotat
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FCloneTexture::FCloneTexture (FTexture *source, int usetype)
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{
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memset(Name, 0, sizeof(Name));
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Name = "";
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SourcePic = source;
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CopySize(source);
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bNoDecals = source->bNoDecals;
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