- Added a NOTIMEFREEZE flag that excludes actors from being affected by
the time freezer powerup. - Changed: Empty pickup messages are no longer printed. SVN r886 (trunk)
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6 changed files with 21 additions and 11 deletions
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@ -1162,10 +1162,10 @@ void P_ConversationCommand (int player, BYTE **stream)
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break;
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case CONV_SETNULL:
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players[player].ConversationFaceTalker = NULL;
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players[player].ConversationFaceTalker = false;
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players[player].ConversationNPC = NULL;
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players[player].ConversationPC = NULL;
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players[player].ConversationNPCAngle = NULL;
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players[player].ConversationNPCAngle = 0;
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break;
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default:
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