- Added a NOTIMEFREEZE flag that excludes actors from being affected by

the time freezer powerup.
- Changed: Empty pickup messages are no longer printed. 

SVN r886 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-06 09:24:41 +00:00
commit d938121378
6 changed files with 21 additions and 11 deletions

View file

@ -1162,10 +1162,10 @@ void P_ConversationCommand (int player, BYTE **stream)
break;
case CONV_SETNULL:
players[player].ConversationFaceTalker = NULL;
players[player].ConversationFaceTalker = false;
players[player].ConversationNPC = NULL;
players[player].ConversationPC = NULL;
players[player].ConversationNPCAngle = NULL;
players[player].ConversationNPCAngle = 0;
break;
default: