- Fixed: Totally freezing a player did not ignore crouch toggling.

SVN r3341 (trunk)
This commit is contained in:
Randy Heit 2012-01-22 00:31:42 +00:00
commit d9713669f1
3 changed files with 13 additions and 5 deletions

View file

@ -2353,9 +2353,10 @@ void Net_DoCommand (int type, BYTE **stream, int player)
case DEM_CROUCH:
if (gamestate == GS_LEVEL && players[player].mo != NULL &&
players[player].health > 0 && !(players[player].oldbuttons & BT_JUMP))
players[player].health > 0 && !(players[player].oldbuttons & BT_JUMP) &&
!P_IsPlayerTotallyFrozen(&players[player]))
{
players[player].crouching = players[player].crouchdir<0? 1 : -1;
players[player].crouching = players[player].crouchdir < 0 ? 1 : -1;
}
break;