- eliminated all cases of calling DrawTexture with an FTexture.
Everything uses FGameTexture now.
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13 changed files with 68 additions and 71 deletions
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@ -429,7 +429,7 @@ static void HU_DrawPlayer (player_t *player, bool highlight, int col1, int col2,
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auto icon = FSetTextureID(player->mo->IntVar(NAME_ScoreIcon));
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if (icon.isValid())
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{
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FTexture *pic = TexMan.GetTexture(icon);
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auto pic = TexMan.GetGameTexture(icon);
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DrawTexture(twod, pic, col3, y,
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DTA_CleanNoMove, true,
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TAG_DONE);
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@ -450,7 +450,7 @@ static void HU_DrawPlayer (player_t *player, bool highlight, int col1, int col2,
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if (teamplay && Teams[player->userinfo.GetTeam()].GetLogo().IsNotEmpty ())
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{
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FTexture *pic = TexMan.GetTextureByName(Teams[player->userinfo.GetTeam()].GetLogo().GetChars ());
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auto pic = TexMan.GetGameTextureByName(Teams[player->userinfo.GetTeam()].GetLogo().GetChars ());
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DrawTexture(twod, pic, col1 - (pic->GetDisplayWidth() + 2) * CleanXfac, y,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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