- Fixed: Powerup.Color's handler contained an unnecessary 'else' which resulted

in opaque powerup blends.

SVN r1252 (trunk)
This commit is contained in:
Christoph Oelckers 2008-10-05 08:50:47 +00:00
commit d9ab611db2
8 changed files with 281 additions and 41 deletions

View file

@ -150,6 +150,9 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def)
type = parent->CreateDerivedClass (typeName, parent->Size);
ResetBaggage(&bag, parent);
info = bag.Info = type->ActorInfo;
#ifdef _DEBUG
bag.ClassName = type->TypeName;
#endif
info->GameFilter = GAME_Any;
sc.MustGetStringName("{");