- Fixed: Powerup.Color's handler contained an unnecessary 'else' which resulted
in opaque powerup blends. SVN r1252 (trunk)
This commit is contained in:
parent
1cf770271c
commit
d9ab611db2
8 changed files with 281 additions and 41 deletions
|
|
@ -150,6 +150,9 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def)
|
|||
type = parent->CreateDerivedClass (typeName, parent->Size);
|
||||
ResetBaggage(&bag, parent);
|
||||
info = bag.Info = type->ActorInfo;
|
||||
#ifdef _DEBUG
|
||||
bag.ClassName = type->TypeName;
|
||||
#endif
|
||||
|
||||
info->GameFilter = GAME_Any;
|
||||
sc.MustGetStringName("{");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue