Move the visible surface list to HWDrawInfo

This commit is contained in:
Magnus Norddahl 2023-09-15 20:45:03 +02:00
commit d9b066ad37
9 changed files with 58 additions and 75 deletions

View file

@ -53,8 +53,8 @@ struct LevelMeshSurface
int texWidth = 0;
int texHeight = 0;
// True if the surface needs to be rendered into the lightmap texture before it can be used
bool needsUpdate = true;
bool alreadyInVisibleList = false;
//
// Required for internal lightmapper:

View file

@ -262,17 +262,12 @@ protected:
EPassType mPassType = NORMAL_PASS;
std::atomic<unsigned> mActiveLightmapSurfaceBufferIndex;
TArray<LevelMeshSurface*> mActiveLightmapSurfacesBuffer;
public:
uint64_t firstFrame = 0;
void Reset()
{
mActiveLightmapSurfaceBufferIndex = { 0 };
mActiveLightmapSurfacesBuffer.Resize(lm_max_updates);
mTextureEnabled = true;
mBrightmapEnabled = mGradientEnabled = mFogEnabled = mGlowEnabled = false;
mFogColor = 0xffffffff;
@ -739,35 +734,6 @@ public:
return SetViewpoint(matrices);
}
inline void PushVisibleSurface(LevelMeshSurface* surface)
{
if (surface->needsUpdate && !surface->portalIndex && !surface->bSky) // TODO atomic?
{
auto index = mActiveLightmapSurfaceBufferIndex.fetch_add(1);
if (index < mActiveLightmapSurfacesBuffer.Size())
{
mActiveLightmapSurfacesBuffer[index] = surface;
surface->needsUpdate = false;
}
}
}
inline auto& GetVisibleSurfaceList()
{
return mActiveLightmapSurfacesBuffer;
}
inline unsigned GetVisibleSurfaceListCount() const
{
return mActiveLightmapSurfaceBufferIndex;
}
inline void ClearVisibleSurfaceList()
{
mActiveLightmapSurfacesBuffer.Resize(lm_max_updates);
mActiveLightmapSurfaceBufferIndex = 0;
}
// API-dependent render interface
// Worker threads

View file

@ -99,8 +99,8 @@ void VkLightmap::SelectSurfaces(const TArray<LevelMeshSurface*>& surfaces)
{
LevelMeshSurface* surface = surfaces[i];
// All surfaces needs to be updated until we rendered them.
surface->needsUpdate = true;
if (!surface->needsUpdate)
continue;
// Only grab surfaces until our bake texture is full
auto result = packer.insert(surface->texWidth + 2, surface->texHeight + 2);
@ -114,6 +114,8 @@ void VkLightmap::SelectSurfaces(const TArray<LevelMeshSurface*>& surfaces)
bakeImage.maxX = std::max<uint16_t>(bakeImage.maxX, uint16_t(selected.X + surface->texWidth + spacing));
bakeImage.maxY = std::max<uint16_t>(bakeImage.maxY, uint16_t(selected.Y + surface->texHeight + spacing));
surface->needsUpdate = false;
}
}
}
@ -226,7 +228,14 @@ void VkLightmap::RenderBakeImage()
}
if (buffersFull)
{
while (i < count)
{
selectedSurfaces[i].Surface->needsUpdate = true;
i++;
}
break;
}
selectedSurface.Rendered = true;
}
@ -422,9 +431,6 @@ void VkLightmap::CopyBakeImageResult()
regions.push_back(region);
seenPages.insert(surface->atlasPageIndex);
// We rendered this surface. Does not need an update anymore.
surface->needsUpdate = false;
pixels += surface->Area();
lastSurfaceCount++;
}