Move the visible surface list to HWDrawInfo
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parent
651b2ef9e3
commit
d9b066ad37
9 changed files with 58 additions and 75 deletions
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@ -99,8 +99,8 @@ void VkLightmap::SelectSurfaces(const TArray<LevelMeshSurface*>& surfaces)
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{
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LevelMeshSurface* surface = surfaces[i];
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// All surfaces needs to be updated until we rendered them.
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surface->needsUpdate = true;
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if (!surface->needsUpdate)
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continue;
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// Only grab surfaces until our bake texture is full
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auto result = packer.insert(surface->texWidth + 2, surface->texHeight + 2);
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@ -114,6 +114,8 @@ void VkLightmap::SelectSurfaces(const TArray<LevelMeshSurface*>& surfaces)
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bakeImage.maxX = std::max<uint16_t>(bakeImage.maxX, uint16_t(selected.X + surface->texWidth + spacing));
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bakeImage.maxY = std::max<uint16_t>(bakeImage.maxY, uint16_t(selected.Y + surface->texHeight + spacing));
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surface->needsUpdate = false;
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}
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}
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}
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@ -226,7 +228,14 @@ void VkLightmap::RenderBakeImage()
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}
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if (buffersFull)
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{
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while (i < count)
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{
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selectedSurfaces[i].Surface->needsUpdate = true;
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i++;
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}
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break;
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}
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selectedSurface.Rendered = true;
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}
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@ -422,9 +431,6 @@ void VkLightmap::CopyBakeImageResult()
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regions.push_back(region);
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seenPages.insert(surface->atlasPageIndex);
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// We rendered this surface. Does not need an update anymore.
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surface->needsUpdate = false;
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pixels += surface->Area();
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lastSurfaceCount++;
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}
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