Consolidate special path functions into m_specialpaths.cpp
- Also remove CDROM_DIR while I'm at it.
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11 changed files with 541 additions and 299 deletions
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@ -42,8 +42,6 @@
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <lmcons.h>
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#include <shlobj.h>
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extern HWND Window;
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#define USE_WINDOWS_DWORD
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#endif
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@ -588,106 +586,20 @@ void FGameConfigFile::ArchiveGlobalData ()
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FString FGameConfigFile::GetConfigPath (bool tryProg)
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{
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const char *pathval;
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FString path;
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pathval = Args->CheckValue ("-config");
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if (pathval != NULL)
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{
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return FString(pathval);
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}
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#ifdef _WIN32
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path = NULL;
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HRESULT hr;
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TCHAR uname[UNLEN+1];
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DWORD unamelen = countof(uname);
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// Because people complained, try for a user-specific .ini in the program directory first.
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// If that is not writeable, use the one in the home directory instead.
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hr = GetUserName (uname, &unamelen);
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if (SUCCEEDED(hr) && uname[0] != 0)
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{
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// Is it valid for a user name to have slashes?
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// Check for them and substitute just in case.
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char *probe = uname;
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while (*probe != 0)
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{
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if (*probe == '\\' || *probe == '/')
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*probe = '_';
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++probe;
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}
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path = progdir;
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path += "zdoom-";
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path += uname;
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path += ".ini";
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if (tryProg)
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{
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if (!FileExists (path.GetChars()))
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{
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path = "";
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}
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}
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else
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{ // check if writeable
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FILE *checker = fopen (path.GetChars(), "a");
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if (checker == NULL)
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{
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path = "";
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}
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else
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{
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fclose (checker);
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}
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}
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}
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if (path.IsEmpty())
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{
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if (Args->CheckParm ("-cdrom"))
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return CDROM_DIR "\\zdoom.ini";
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path = progdir;
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path += "zdoom.ini";
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}
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return path;
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#elif defined(__APPLE__)
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kPreferencesFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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path = cpath;
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path += "/zdoom.ini";
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return path;
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}
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// Ungh.
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return "zdoom.ini";
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#else
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return GetUserFile ("zdoom.ini");
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#endif
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return M_GetConfigPath(tryProg);
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}
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void FGameConfigFile::CreateStandardAutoExec(const char *section, bool start)
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{
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if (!SetSection(section))
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{
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FString path;
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#ifdef __APPLE__
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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path << cpath << "/" GAME_DIR "/autoexec.cfg";
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}
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#elif !defined(__unix__)
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path = "$PROGDIR/autoexec.cfg";
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#else
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path = GetUserFile ("autoexec.cfg");
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#endif
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FString path = M_GetAutoexecPath();
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SetSection (section, true);
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SetValueForKey ("Path", path.GetChars());
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}
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@ -794,6 +706,6 @@ void FGameConfigFile::SetRavenDefaults (bool isHexen)
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CCMD (whereisini)
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{
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FString path = GameConfig->GetConfigPath (false);
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FString path = M_GetConfigPath(false);
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Printf ("%s\n", path.GetChars());
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}
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