Run the GLSL compiler on the worker thread
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167114a110
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7 changed files with 98 additions and 58 deletions
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@ -610,12 +610,12 @@ int VkLightmapper::GetRaytracePipelineIndex()
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FString VkLightmapper::LoadPrivateShaderLump(const char* lumpname)
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{
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return fb->GetShaderCache()->GetPrivateFile(lumpname).Code;
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return fb->GetShaderCache()->GetPrivateFile(lumpname)->Code;
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}
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FString VkLightmapper::LoadPublicShaderLump(const char* lumpname)
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{
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return fb->GetShaderCache()->GetPublicFile(lumpname).Code;
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return fb->GetShaderCache()->GetPublicFile(lumpname)->Code;
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}
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void VkLightmapper::CreateRaytracePipeline()
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