Run the GLSL compiler on the worker thread

This commit is contained in:
Magnus Norddahl 2025-04-11 23:17:43 +02:00
commit da0ff9ab04
7 changed files with 98 additions and 58 deletions

View file

@ -610,12 +610,12 @@ int VkLightmapper::GetRaytracePipelineIndex()
FString VkLightmapper::LoadPrivateShaderLump(const char* lumpname)
{
return fb->GetShaderCache()->GetPrivateFile(lumpname).Code;
return fb->GetShaderCache()->GetPrivateFile(lumpname)->Code;
}
FString VkLightmapper::LoadPublicShaderLump(const char* lumpname)
{
return fb->GetShaderCache()->GetPublicFile(lumpname).Code;
return fb->GetShaderCache()->GetPublicFile(lumpname)->Code;
}
void VkLightmapper::CreateRaytracePipeline()