- Fix incorrect fix from previous commit.
SVN r1953 (trunk)
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4252cd52ad
commit
da3daa0721
2 changed files with 2 additions and 2 deletions
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@ -1433,7 +1433,7 @@ void R_ProjectSprite (AActor *thing, int fakeside)
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FDynamicColormap *mybasecolormap = basecolormap;
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// Sprites that are added to the scene must fade to black.
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if (vis->RenderStyle.BlendOp == STYLEOP_Add && mybasecolormap->Fade != 0)
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if (vis->RenderStyle == LegacyRenderStyles[STYLE_Add] && mybasecolormap->Fade != 0)
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{
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mybasecolormap = GetSpecialLights(mybasecolormap->Color, 0, mybasecolormap->Desaturate);
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}
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