SVN r49 (trunk)
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37 changed files with 212 additions and 94 deletions
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@ -103,6 +103,9 @@ bool AWeapon::Use (bool pickup)
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{
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AWeapon *useweap = this;
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// Powered up weapons cannot be used directly.
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if (WeaponFlags & WIF_POWERED_UP) return false;
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// If the player is powered-up, use the alternate version of the
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// weapon, if one exists.
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if (SisterWeapon != NULL &&
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