SVN r49 (trunk)
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37 changed files with 212 additions and 94 deletions
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@ -1101,7 +1101,7 @@ void A_SpawnItem(AActor * self)
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if (!P_TestMobjLocation(mo))
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{
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// The monster is blocked so don't spawn it at all!
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if (mo->flags&MF_COUNTKILL) level.total_monsters--;
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if (mo->CountsAsKill()) level.total_monsters--;
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mo->Destroy();
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StateCall.Result=false; // for an inventory iten's use state
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return;
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