- serialize the temporary music volume that can be set through ACS.

This commit is contained in:
Christoph Oelckers 2018-03-24 13:06:37 +01:00
commit da74b9df95
7 changed files with 25 additions and 4 deletions

View file

@ -3651,6 +3651,7 @@ void P_SetupLevel (const char *lumpname, int position)
if (!savegamerestore)
{
level.SetMusicVolume(level.MusicVolume);
for (i = 0; i < MAXPLAYERS; ++i)
{
players[i].killcount = players[i].secretcount