- converted player serializer and everything it needs.
This means that everything belonging to the level snapshot will be generated in the JSON output.
This commit is contained in:
parent
3a1191281f
commit
da83d9e2bd
11 changed files with 267 additions and 215 deletions
|
|
@ -59,7 +59,7 @@ void P_SerializeACSScriptNumber(FArchive &arc, int &scriptnum, bool was2byte)
|
|||
|
||||
#if 0
|
||||
// still needed as reference.
|
||||
FArchive &FArchive::ReadObject(DObject* &obj, PClass *wanttype)
|
||||
FCrap &FCrap::ReadObject(DObject* &obj, PClass *wanttype)
|
||||
{
|
||||
BYTE objHead;
|
||||
const PClass *type;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue