- converted player serializer and everything it needs.

This means that everything belonging to the level snapshot will be generated in the JSON output.
This commit is contained in:
Christoph Oelckers 2016-09-21 01:18:29 +02:00
commit da83d9e2bd
11 changed files with 267 additions and 215 deletions

View file

@ -59,7 +59,7 @@ void P_SerializeACSScriptNumber(FArchive &arc, int &scriptnum, bool was2byte)
#if 0
// still needed as reference.
FArchive &FArchive::ReadObject(DObject* &obj, PClass *wanttype)
FCrap &FCrap::ReadObject(DObject* &obj, PClass *wanttype)
{
BYTE objHead;
const PClass *type;