- moved the global spot state into FLevelLocals.
This way it doesn't even have to be a thinker.
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14 changed files with 39 additions and 44 deletions
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@ -976,6 +976,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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("level.bodyqueslot", level.bodyqueslot)
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("level.spawnindex", level.spawnindex)
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.Array("level.bodyque", level.bodyque, level.BODYQUESIZE)
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("level.spotstate", level.SpotState)
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("level.fragglethinker", level.FraggleScriptThinker);
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// Hub transitions must keep the current total time
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