- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.

- removed all references to Doom specific headers from xs_Float.h and cmath.h.
This commit is contained in:
Christoph Oelckers 2016-03-26 12:36:15 +01:00
commit dabed04d2a
26 changed files with 319 additions and 335 deletions

View file

@ -2636,12 +2636,12 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
(vilesec != corpsec && corpsec->e->XFloor.ffloors.Size()) ? corpsec : NULL;
if (testsec)
{
fixed_t zdist1, zdist2;
if (P_Find3DFloor(testsec, corpsehit->_f_Pos(), false, true, zdist1)
!= P_Find3DFloor(testsec, self->_f_Pos(), false, true, zdist2))
double zdist1, zdist2;
if (P_Find3DFloor(testsec, corpsehit->Pos(), false, true, zdist1)
!= P_Find3DFloor(testsec, self->Pos(), false, true, zdist2))
{
// Not on same floor
if (vilesec == corpsec || abs(zdist1 - self->_f_Z()) > self->_f_height())
if (vilesec == corpsec || fabs(zdist1 - self->Z()) > self->Height)
continue;
}
}