- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
- removed all references to Doom specific headers from xs_Float.h and cmath.h.
This commit is contained in:
parent
35bb686281
commit
dabed04d2a
26 changed files with 319 additions and 335 deletions
221
src/p_lnspec.cpp
221
src/p_lnspec.cpp
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@ -79,7 +79,8 @@ static const BYTE ChangeMap[8] = { 0, 1, 5, 3, 7, 2, 6, 0 };
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#define FUNC(a) static int a (line_t *ln, AActor *it, bool backSide, \
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int arg0, int arg1, int arg2, int arg3, int arg4)
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#define SPEED(a) ((a)*(FRACUNIT/8))
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#define SPEED(a) ((a) / 8.)
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#define _f_SPEED(a) ((a)*(FRACUNIT/8))
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#define TICS(a) (((a)*TICRATE)/35)
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#define OCTICS(a) (((a)*TICRATE)/8)
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#define _f_BYTEANGLE(a) ((angle_t)((a)<<24))
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@ -147,19 +148,19 @@ FUNC(LS_Polyobj_RotateRight)
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FUNC(LS_Polyobj_Move)
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// Polyobj_Move (po, speed, angle, distance)
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{
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return EV_MovePoly (ln, arg0, SPEED(arg1), _f_BYTEANGLE(arg2), arg3 * FRACUNIT, false);
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return EV_MovePoly (ln, arg0, _f_SPEED(arg1), _f_BYTEANGLE(arg2), arg3 * FRACUNIT, false);
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}
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FUNC(LS_Polyobj_MoveTimes8)
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// Polyobj_MoveTimes8 (po, speed, angle, distance)
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{
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return EV_MovePoly (ln, arg0, SPEED(arg1), _f_BYTEANGLE(arg2), arg3 * FRACUNIT * 8, false);
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return EV_MovePoly (ln, arg0, _f_SPEED(arg1), _f_BYTEANGLE(arg2), arg3 * FRACUNIT * 8, false);
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}
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FUNC(LS_Polyobj_MoveTo)
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// Polyobj_MoveTo (po, speed, x, y)
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{
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return EV_MovePolyTo (ln, arg0, SPEED(arg1), arg2 << FRACBITS, arg3 << FRACBITS, false);
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return EV_MovePolyTo (ln, arg0, _f_SPEED(arg1), arg2 << FRACBITS, arg3 << FRACBITS, false);
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}
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FUNC(LS_Polyobj_MoveToSpot)
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@ -168,7 +169,7 @@ FUNC(LS_Polyobj_MoveToSpot)
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FActorIterator iterator (arg2);
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AActor *spot = iterator.Next();
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if (spot == NULL) return false;
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return EV_MovePolyTo (ln, arg0, SPEED(arg1), spot->_f_X(), spot->_f_Y(), false);
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return EV_MovePolyTo (ln, arg0, _f_SPEED(arg1), spot->_f_X(), spot->_f_Y(), false);
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}
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FUNC(LS_Polyobj_DoorSwing)
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@ -180,7 +181,7 @@ FUNC(LS_Polyobj_DoorSwing)
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FUNC(LS_Polyobj_DoorSlide)
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// Polyobj_DoorSlide (po, speed, angle, distance, delay)
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{
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return EV_OpenPolyDoor (ln, arg0, SPEED(arg1), _f_BYTEANGLE(arg2), arg4, arg3*FRACUNIT, PODOOR_SLIDE);
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return EV_OpenPolyDoor (ln, arg0, _f_SPEED(arg1), _f_BYTEANGLE(arg2), arg4, arg3*FRACUNIT, PODOOR_SLIDE);
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}
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FUNC(LS_Polyobj_OR_RotateLeft)
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@ -198,19 +199,19 @@ FUNC(LS_Polyobj_OR_RotateRight)
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FUNC(LS_Polyobj_OR_Move)
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// Polyobj_OR_Move (po, speed, angle, distance)
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{
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return EV_MovePoly (ln, arg0, SPEED(arg1), _f_BYTEANGLE(arg2), arg3 * FRACUNIT, true);
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return EV_MovePoly (ln, arg0, _f_SPEED(arg1), _f_BYTEANGLE(arg2), arg3 * FRACUNIT, true);
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}
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FUNC(LS_Polyobj_OR_MoveTimes8)
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// Polyobj_OR_MoveTimes8 (po, speed, angle, distance)
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{
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return EV_MovePoly (ln, arg0, SPEED(arg1), _f_BYTEANGLE(arg2), arg3 * FRACUNIT * 8, true);
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return EV_MovePoly (ln, arg0, _f_SPEED(arg1), _f_BYTEANGLE(arg2), arg3 * FRACUNIT * 8, true);
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}
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FUNC(LS_Polyobj_OR_MoveTo)
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// Polyobj_OR_MoveTo (po, speed, x, y)
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{
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return EV_MovePolyTo (ln, arg0, SPEED(arg1), arg2 << FRACBITS, arg3 << FRACBITS, true);
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return EV_MovePolyTo (ln, arg0, _f_SPEED(arg1), arg2 << FRACBITS, arg3 << FRACBITS, true);
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}
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FUNC(LS_Polyobj_OR_MoveToSpot)
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@ -219,7 +220,7 @@ FUNC(LS_Polyobj_OR_MoveToSpot)
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FActorIterator iterator (arg2);
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AActor *spot = iterator.Next();
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if (spot == NULL) return false;
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return EV_MovePolyTo (ln, arg0, SPEED(arg1), spot->_f_X(), spot->_f_Y(), true);
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return EV_MovePolyTo (ln, arg0, _f_SPEED(arg1), spot->_f_X(), spot->_f_Y(), true);
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}
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FUNC(LS_Polyobj_Stop)
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@ -231,44 +232,44 @@ FUNC(LS_Polyobj_Stop)
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FUNC(LS_Door_Close)
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// Door_Close (tag, speed, lighttag)
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{
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return EV_DoDoor (DDoor::doorClose, ln, it, arg0, SPEED(arg1), 0, 0, arg2);
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return EV_DoDoor (DDoor::doorClose, ln, it, arg0, _f_SPEED(arg1), 0, 0, arg2);
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}
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FUNC(LS_Door_Open)
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// Door_Open (tag, speed, lighttag)
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{
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return EV_DoDoor (DDoor::doorOpen, ln, it, arg0, SPEED(arg1), 0, 0, arg2);
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return EV_DoDoor (DDoor::doorOpen, ln, it, arg0, _f_SPEED(arg1), 0, 0, arg2);
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}
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FUNC(LS_Door_Raise)
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// Door_Raise (tag, speed, delay, lighttag)
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{
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return EV_DoDoor (DDoor::doorRaise, ln, it, arg0, SPEED(arg1), TICS(arg2), 0, arg3);
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return EV_DoDoor (DDoor::doorRaise, ln, it, arg0, _f_SPEED(arg1), TICS(arg2), 0, arg3);
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}
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FUNC(LS_Door_LockedRaise)
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// Door_LockedRaise (tag, speed, delay, lock, lighttag)
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{
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return EV_DoDoor (arg2 ? DDoor::doorRaise : DDoor::doorOpen, ln, it,
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arg0, SPEED(arg1), TICS(arg2), arg3, arg4);
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arg0, _f_SPEED(arg1), TICS(arg2), arg3, arg4);
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}
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FUNC(LS_Door_CloseWaitOpen)
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// Door_CloseWaitOpen (tag, speed, delay, lighttag)
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{
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return EV_DoDoor (DDoor::doorCloseWaitOpen, ln, it, arg0, SPEED(arg1), OCTICS(arg2), 0, arg3);
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return EV_DoDoor (DDoor::doorCloseWaitOpen, ln, it, arg0, _f_SPEED(arg1), OCTICS(arg2), 0, arg3);
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}
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FUNC(LS_Door_WaitRaise)
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// Door_WaitRaise(tag, speed, delay, wait, lighttag)
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{
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return EV_DoDoor(DDoor::doorWaitRaise, ln, it, arg0, SPEED(arg1), TICS(arg2), 0, arg4, false, TICS(arg3));
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return EV_DoDoor(DDoor::doorWaitRaise, ln, it, arg0, _f_SPEED(arg1), TICS(arg2), 0, arg4, false, TICS(arg3));
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}
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FUNC(LS_Door_WaitClose)
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// Door_WaitRaise(tag, speed, wait, lighttag)
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{
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return EV_DoDoor(DDoor::doorWaitClose, ln, it, arg0, SPEED(arg1), 0, 0, arg3, false, TICS(arg2));
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return EV_DoDoor(DDoor::doorWaitClose, ln, it, arg0, _f_SPEED(arg1), 0, 0, arg3, false, TICS(arg2));
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}
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FUNC(LS_Door_Animated)
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@ -308,55 +309,55 @@ FUNC(LS_Generic_Door)
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tag = arg0;
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lightTag = 0;
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}
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return EV_DoDoor (type, ln, it, tag, SPEED(arg1), OCTICS(arg3), arg4, lightTag, boomgen);
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return EV_DoDoor (type, ln, it, tag, _f_SPEED(arg1), OCTICS(arg3), arg4, lightTag, boomgen);
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}
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FUNC(LS_Floor_LowerByValue)
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// Floor_LowerByValue (tag, speed, height, change)
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{
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return EV_DoFloor (DFloor::floorLowerByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2, -1, CHANGE(arg3), false);
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return EV_DoFloor (DFloor::floorLowerByValue, ln, arg0, _f_SPEED(arg1), FRACUNIT*arg2, -1, CHANGE(arg3), false);
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}
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FUNC(LS_Floor_LowerToLowest)
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// Floor_LowerToLowest (tag, speed, change)
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{
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return EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, SPEED(arg1), 0, -1, CHANGE(arg2), false);
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return EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, _f_SPEED(arg1), 0, -1, CHANGE(arg2), false);
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}
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FUNC(LS_Floor_LowerToHighest)
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// Floor_LowerToHighest (tag, speed, adjust, hereticlower)
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{
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return EV_DoFloor (DFloor::floorLowerToHighest, ln, arg0, SPEED(arg1), (arg2-128)*FRACUNIT, -1, 0, false, arg3==1);
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return EV_DoFloor (DFloor::floorLowerToHighest, ln, arg0, _f_SPEED(arg1), (arg2-128)*FRACUNIT, -1, 0, false, arg3==1);
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}
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FUNC(LS_Floor_LowerToHighestEE)
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// Floor_LowerToHighest (tag, speed, change)
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{
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return EV_DoFloor (DFloor::floorLowerToHighest, ln, arg0, SPEED(arg1), 0, -1, CHANGE(arg2), false);
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return EV_DoFloor (DFloor::floorLowerToHighest, ln, arg0, _f_SPEED(arg1), 0, -1, CHANGE(arg2), false);
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}
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FUNC(LS_Floor_LowerToNearest)
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// Floor_LowerToNearest (tag, speed, change)
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{
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return EV_DoFloor (DFloor::floorLowerToNearest, ln, arg0, SPEED(arg1), 0, -1, CHANGE(arg2), false);
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return EV_DoFloor (DFloor::floorLowerToNearest, ln, arg0, _f_SPEED(arg1), 0, -1, CHANGE(arg2), false);
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}
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FUNC(LS_Floor_RaiseByValue)
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// Floor_RaiseByValue (tag, speed, height, change, crush)
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{
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return EV_DoFloor (DFloor::floorRaiseByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2, CRUSH(arg4), CHANGE(arg3), true);
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return EV_DoFloor (DFloor::floorRaiseByValue, ln, arg0, _f_SPEED(arg1), FRACUNIT*arg2, CRUSH(arg4), CHANGE(arg3), true);
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}
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FUNC(LS_Floor_RaiseToHighest)
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// Floor_RaiseToHighest (tag, speed, change, crush)
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{
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return EV_DoFloor (DFloor::floorRaiseToHighest, ln, arg0, SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
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return EV_DoFloor (DFloor::floorRaiseToHighest, ln, arg0, _f_SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
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}
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FUNC(LS_Floor_RaiseToNearest)
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// Floor_RaiseToNearest (tag, speed, change, crush)
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{
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return EV_DoFloor (DFloor::floorRaiseToNearest, ln, arg0, SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
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return EV_DoFloor (DFloor::floorRaiseToNearest, ln, arg0, _f_SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
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}
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FUNC(LS_Floor_RaiseToLowest)
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@ -369,25 +370,25 @@ FUNC(LS_Floor_RaiseToLowest)
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FUNC(LS_Floor_RaiseAndCrush)
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// Floor_RaiseAndCrush (tag, speed, crush, crushmode)
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{
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return EV_DoFloor (DFloor::floorRaiseAndCrush, ln, arg0, SPEED(arg1), 0, arg2, 0, CRUSHTYPE(arg3));
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return EV_DoFloor (DFloor::floorRaiseAndCrush, ln, arg0, _f_SPEED(arg1), 0, arg2, 0, CRUSHTYPE(arg3));
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}
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FUNC(LS_Floor_RaiseAndCrushDoom)
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// Floor_RaiseAndCrushDoom (tag, speed, crush, crushmode)
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{
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return EV_DoFloor (DFloor::floorRaiseAndCrushDoom, ln, arg0, SPEED(arg1), 0, arg2, 0, CRUSHTYPE(arg3));
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return EV_DoFloor (DFloor::floorRaiseAndCrushDoom, ln, arg0, _f_SPEED(arg1), 0, arg2, 0, CRUSHTYPE(arg3));
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}
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FUNC(LS_Floor_RaiseByValueTimes8)
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// FLoor_RaiseByValueTimes8 (tag, speed, height, change, crush)
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{
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return EV_DoFloor (DFloor::floorRaiseByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2*8, CRUSH(arg4), CHANGE(arg3), true);
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return EV_DoFloor (DFloor::floorRaiseByValue, ln, arg0, _f_SPEED(arg1), FRACUNIT*arg2*8, CRUSH(arg4), CHANGE(arg3), true);
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}
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FUNC(LS_Floor_LowerByValueTimes8)
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// Floor_LowerByValueTimes8 (tag, speed, height, change)
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{
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return EV_DoFloor (DFloor::floorLowerByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2*8, -1, CHANGE(arg3), false);
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return EV_DoFloor (DFloor::floorLowerByValue, ln, arg0, _f_SPEED(arg1), FRACUNIT*arg2*8, -1, CHANGE(arg3), false);
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}
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FUNC(LS_Floor_CrushStop)
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@ -417,57 +418,57 @@ FUNC(LS_Floor_ToCeilingInstant)
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FUNC(LS_Floor_MoveToValueTimes8)
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// Floor_MoveToValueTimes8 (tag, speed, height, negative, change)
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{
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return EV_DoFloor (DFloor::floorMoveToValue, ln, arg0, SPEED(arg1),
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return EV_DoFloor (DFloor::floorMoveToValue, ln, arg0, _f_SPEED(arg1),
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arg2*FRACUNIT*8*(arg3?-1:1), -1, CHANGE(arg4), false);
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}
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FUNC(LS_Floor_MoveToValue)
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// Floor_MoveToValue (tag, speed, height, negative, change)
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{
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return EV_DoFloor (DFloor::floorMoveToValue, ln, arg0, SPEED(arg1),
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return EV_DoFloor (DFloor::floorMoveToValue, ln, arg0, _f_SPEED(arg1),
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arg2*FRACUNIT*(arg3?-1:1), -1, CHANGE(arg4), false);
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}
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FUNC(LS_Floor_RaiseToLowestCeiling)
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// Floor_RaiseToLowestCeiling (tag, speed, change, crush)
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{
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return EV_DoFloor (DFloor::floorRaiseToLowestCeiling, ln, arg0, SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
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return EV_DoFloor (DFloor::floorRaiseToLowestCeiling, ln, arg0, _f_SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
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}
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FUNC(LS_Floor_LowerToLowestCeiling)
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// Floor_LowerToLowestCeiling (tag, speed, change)
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{
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return EV_DoFloor (DFloor::floorLowerToLowestCeiling, ln, arg0, SPEED(arg1), 0, -1, CHANGE(arg2), true);
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return EV_DoFloor (DFloor::floorLowerToLowestCeiling, ln, arg0, _f_SPEED(arg1), 0, -1, CHANGE(arg2), true);
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}
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FUNC(LS_Floor_RaiseByTexture)
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// Floor_RaiseByTexture (tag, speed, change, crush)
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{
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return EV_DoFloor (DFloor::floorRaiseByTexture, ln, arg0, SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
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return EV_DoFloor (DFloor::floorRaiseByTexture, ln, arg0, _f_SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
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}
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FUNC(LS_Floor_LowerByTexture)
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// Floor_LowerByTexture (tag, speed, change, crush)
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{
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return EV_DoFloor (DFloor::floorLowerByTexture, ln, arg0, SPEED(arg1), 0, -1, CHANGE(arg2), true);
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return EV_DoFloor (DFloor::floorLowerByTexture, ln, arg0, _f_SPEED(arg1), 0, -1, CHANGE(arg2), true);
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}
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FUNC(LS_Floor_RaiseToCeiling)
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// Floor_RaiseToCeiling (tag, speed, change, crush)
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{
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return EV_DoFloor (DFloor::floorRaiseToCeiling, ln, arg0, SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
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return EV_DoFloor (DFloor::floorRaiseToCeiling, ln, arg0, _f_SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
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}
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FUNC(LS_Floor_RaiseByValueTxTy)
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// Floor_RaiseByValueTxTy (tag, speed, height)
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{
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return EV_DoFloor (DFloor::floorRaiseAndChange, ln, arg0, SPEED(arg1), arg2*FRACUNIT, -1, 0, false);
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return EV_DoFloor (DFloor::floorRaiseAndChange, ln, arg0, _f_SPEED(arg1), arg2*FRACUNIT, -1, 0, false);
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}
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FUNC(LS_Floor_LowerToLowestTxTy)
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// Floor_LowerToLowestTxTy (tag, speed)
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{
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return EV_DoFloor (DFloor::floorLowerAndChange, ln, arg0, SPEED(arg1), arg2*FRACUNIT, -1, 0, false);
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return EV_DoFloor (DFloor::floorLowerAndChange, ln, arg0, _f_SPEED(arg1), arg2*FRACUNIT, -1, 0, false);
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}
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FUNC(LS_Floor_Waggle)
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@ -497,7 +498,7 @@ FUNC(LS_Floor_TransferNumeric)
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FUNC(LS_Floor_Donut)
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// Floor_Donut (pillartag, pillarspeed, slimespeed)
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{
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return EV_DoDonut (arg0, ln, SPEED(arg1), SPEED(arg2));
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return EV_DoDonut (arg0, ln, _f_SPEED(arg1), _f_SPEED(arg2));
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}
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FUNC(LS_Generic_Floor)
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@ -532,7 +533,7 @@ FUNC(LS_Generic_Floor)
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}
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}
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return EV_DoFloor (type, ln, arg0, SPEED(arg1), arg2*FRACUNIT,
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return EV_DoFloor (type, ln, arg0, _f_SPEED(arg1), arg2*FRACUNIT,
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(arg4 & 16) ? 20 : -1, arg4 & 7, false);
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}
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@ -541,56 +542,56 @@ FUNC(LS_Stairs_BuildDown)
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// Stair_BuildDown (tag, speed, height, delay, reset)
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{
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return EV_BuildStairs (arg0, DFloor::buildDown, ln,
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arg2 * FRACUNIT, SPEED(arg1), TICS(arg3), arg4, 0, DFloor::stairUseSpecials);
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), TICS(arg3), arg4, 0, DFloor::stairUseSpecials);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildUp)
|
||||
// Stairs_BuildUp (tag, speed, height, delay, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildUp, ln,
|
||||
arg2 * FRACUNIT, SPEED(arg1), TICS(arg3), arg4, 0, DFloor::stairUseSpecials);
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), TICS(arg3), arg4, 0, DFloor::stairUseSpecials);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildDownSync)
|
||||
// Stairs_BuildDownSync (tag, speed, height, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildDown, ln,
|
||||
arg2 * FRACUNIT, SPEED(arg1), 0, arg3, 0, DFloor::stairUseSpecials|DFloor::stairSync);
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), 0, arg3, 0, DFloor::stairUseSpecials|DFloor::stairSync);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildUpSync)
|
||||
// Stairs_BuildUpSync (tag, speed, height, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildUp, ln,
|
||||
arg2 * FRACUNIT, SPEED(arg1), 0, arg3, 0, DFloor::stairUseSpecials|DFloor::stairSync);
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), 0, arg3, 0, DFloor::stairUseSpecials|DFloor::stairSync);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildUpDoom)
|
||||
// Stairs_BuildUpDoom (tag, speed, height, delay, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildUp, ln,
|
||||
arg2 * FRACUNIT, SPEED(arg1), TICS(arg3), arg4, 0, 0);
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), TICS(arg3), arg4, 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildDownDoom)
|
||||
// Stair_BuildDownDoom (tag, speed, height, delay, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildDown, ln,
|
||||
arg2 * FRACUNIT, SPEED(arg1), TICS(arg3), arg4, 0, 0);
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), TICS(arg3), arg4, 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildDownDoomSync)
|
||||
// Stairs_BuildDownDoomSync (tag, speed, height, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildDown, ln,
|
||||
arg2 * FRACUNIT, SPEED(arg1), 0, arg3, 0, DFloor::stairSync);
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), 0, arg3, 0, DFloor::stairSync);
|
||||
}
|
||||
|
||||
FUNC(LS_Stairs_BuildUpDoomSync)
|
||||
// Stairs_BuildUpDoomSync (tag, speed, height, reset)
|
||||
{
|
||||
return EV_BuildStairs (arg0, DFloor::buildUp, ln,
|
||||
arg2 * FRACUNIT, SPEED(arg1), 0, arg3, 0, DFloor::stairSync);
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), 0, arg3, 0, DFloor::stairSync);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -599,7 +600,7 @@ FUNC(LS_Generic_Stairs)
|
|||
{
|
||||
DFloor::EStair type = (arg3 & 1) ? DFloor::buildUp : DFloor::buildDown;
|
||||
bool res = EV_BuildStairs (arg0, type, ln,
|
||||
arg2 * FRACUNIT, SPEED(arg1), 0, arg4, arg3 & 2, 0);
|
||||
arg2 * FRACUNIT, _f_SPEED(arg1), 0, arg4, arg3 & 2, 0);
|
||||
|
||||
if (res && ln && (ln->flags & ML_REPEAT_SPECIAL) && ln->special == Generic_Stairs)
|
||||
// Toggle direction of next activation of repeatable stairs
|
||||
|
|
@ -611,61 +612,61 @@ FUNC(LS_Generic_Stairs)
|
|||
FUNC(LS_Pillar_Build)
|
||||
// Pillar_Build (tag, speed, height)
|
||||
{
|
||||
return EV_DoPillar (DPillar::pillarBuild, ln, arg0, SPEED(arg1), arg2*FRACUNIT, 0, -1, false);
|
||||
return EV_DoPillar (DPillar::pillarBuild, ln, arg0, _f_SPEED(arg1), arg2*FRACUNIT, 0, -1, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Pillar_BuildAndCrush)
|
||||
// Pillar_BuildAndCrush (tag, speed, height, crush, crushtype)
|
||||
{
|
||||
return EV_DoPillar (DPillar::pillarBuild, ln, arg0, SPEED(arg1), arg2*FRACUNIT, 0, arg3, CRUSHTYPE(arg4));
|
||||
return EV_DoPillar (DPillar::pillarBuild, ln, arg0, _f_SPEED(arg1), arg2*FRACUNIT, 0, arg3, CRUSHTYPE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Pillar_Open)
|
||||
// Pillar_Open (tag, speed, f_height, c_height)
|
||||
{
|
||||
return EV_DoPillar (DPillar::pillarOpen, ln, arg0, SPEED(arg1), arg2*FRACUNIT, arg3*FRACUNIT, -1, false);
|
||||
return EV_DoPillar (DPillar::pillarOpen, ln, arg0, _f_SPEED(arg1), arg2*FRACUNIT, arg3*FRACUNIT, -1, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerByValue)
|
||||
// Ceiling_LowerByValue (tag, speed, height, change, crush)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerByValue, ln, arg0, SPEED(arg1), 0, arg2*FRACUNIT, CRUSH(arg4), 0, CHANGE(arg3), false);
|
||||
return EV_DoCeiling (DCeiling::ceilLowerByValue, ln, arg0, _f_SPEED(arg1), 0, arg2*FRACUNIT, CRUSH(arg4), 0, CHANGE(arg3), false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_RaiseByValue)
|
||||
// Ceiling_RaiseByValue (tag, speed, height, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseByValue, ln, arg0, SPEED(arg1), 0, arg2*FRACUNIT, CRUSH(arg4), 0, CHANGE(arg3), false);
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseByValue, ln, arg0, _f_SPEED(arg1), 0, arg2*FRACUNIT, CRUSH(arg4), 0, CHANGE(arg3), false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerByValueTimes8)
|
||||
// Ceiling_LowerByValueTimes8 (tag, speed, height, change, crush)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerByValue, ln, arg0, SPEED(arg1), 0, arg2*FRACUNIT*8, -1, 0, CHANGE(arg3), false);
|
||||
return EV_DoCeiling (DCeiling::ceilLowerByValue, ln, arg0, _f_SPEED(arg1), 0, arg2*FRACUNIT*8, -1, 0, CHANGE(arg3), false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_RaiseByValueTimes8)
|
||||
// Ceiling_RaiseByValueTimes8 (tag, speed, height, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseByValue, ln, arg0, SPEED(arg1), 0, arg2*FRACUNIT*8, -1, 0, CHANGE(arg3), false);
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseByValue, ln, arg0, _f_SPEED(arg1), 0, arg2*FRACUNIT*8, -1, 0, CHANGE(arg3), false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushAndRaise)
|
||||
// Ceiling_CrushAndRaise (tag, speed, crush, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg1), SPEED(arg1)/2, 8*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg3));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, _f_SPEED(arg1), _f_SPEED(arg1)/2, 8*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg3));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerAndCrush)
|
||||
// Ceiling_LowerAndCrush (tag, speed, crush, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerAndCrush, ln, arg0, SPEED(arg1), SPEED(arg1), 8*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg3));
|
||||
return EV_DoCeiling (DCeiling::ceilLowerAndCrush, ln, arg0, _f_SPEED(arg1), _f_SPEED(arg1), 8*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg3));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerAndCrushDist)
|
||||
// Ceiling_LowerAndCrush (tag, speed, crush, dist, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerAndCrush, ln, arg0, SPEED(arg1), SPEED(arg1), arg3*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg4));
|
||||
return EV_DoCeiling (DCeiling::ceilLowerAndCrush, ln, arg0, _f_SPEED(arg1), _f_SPEED(arg1), arg3*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushStop)
|
||||
|
|
@ -677,27 +678,27 @@ FUNC(LS_Ceiling_CrushStop)
|
|||
FUNC(LS_Ceiling_CrushRaiseAndStay)
|
||||
// Ceiling_CrushRaiseAndStay (tag, speed, crush, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushRaiseAndStay, ln, arg0, SPEED(arg1), SPEED(arg1)/2, 8*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg3));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushRaiseAndStay, ln, arg0, _f_SPEED(arg1), _f_SPEED(arg1)/2, 8*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg3));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_MoveToValueTimes8)
|
||||
// Ceiling_MoveToValueTimes8 (tag, speed, height, negative, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilMoveToValue, ln, arg0, SPEED(arg1), 0,
|
||||
return EV_DoCeiling (DCeiling::ceilMoveToValue, ln, arg0, _f_SPEED(arg1), 0,
|
||||
arg2*FRACUNIT*8*((arg3) ? -1 : 1), -1, 0, CHANGE(arg4), false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_MoveToValue)
|
||||
// Ceiling_MoveToValue (tag, speed, height, negative, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilMoveToValue, ln, arg0, SPEED(arg1), 0,
|
||||
return EV_DoCeiling (DCeiling::ceilMoveToValue, ln, arg0, _f_SPEED(arg1), 0,
|
||||
arg2*FRACUNIT*((arg3) ? -1 : 1), -1, 0, CHANGE(arg4), false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerToHighestFloor)
|
||||
// Ceiling_LowerToHighestFloor (tag, speed, change, crush)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerToHighestFloor, ln, arg0, SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg2), false);
|
||||
return EV_DoCeiling (DCeiling::ceilLowerToHighestFloor, ln, arg0, _f_SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg2), false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerInstant)
|
||||
|
|
@ -715,79 +716,79 @@ FUNC(LS_Ceiling_RaiseInstant)
|
|||
FUNC(LS_Ceiling_CrushRaiseAndStayA)
|
||||
// Ceiling_CrushRaiseAndStayA (tag, dnspeed, upspeed, damage, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushRaiseAndStay, ln, arg0, SPEED(arg1), SPEED(arg2), 0, arg3, 0, 0, CRUSHTYPE(arg4));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushRaiseAndStay, ln, arg0, _f_SPEED(arg1), _f_SPEED(arg2), 0, arg3, 0, 0, CRUSHTYPE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushRaiseAndStaySilA)
|
||||
// Ceiling_CrushRaiseAndStaySilA (tag, dnspeed, upspeed, damage, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushRaiseAndStay, ln, arg0, SPEED(arg1), SPEED(arg2), 0, arg3, 1, 0, CRUSHTYPE(arg4));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushRaiseAndStay, ln, arg0, _f_SPEED(arg1), _f_SPEED(arg2), 0, arg3, 1, 0, CRUSHTYPE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushAndRaiseA)
|
||||
// Ceiling_CrushAndRaiseA (tag, dnspeed, upspeed, damage, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg1), SPEED(arg2), 0, arg3, 0, 0, CRUSHTYPE(arg4));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, _f_SPEED(arg1), _f_SPEED(arg2), 0, arg3, 0, 0, CRUSHTYPE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushAndRaiseDist)
|
||||
// Ceiling_CrushAndRaiseDist (tag, dist, speed, damage, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg2), SPEED(arg2), arg1*FRACUNIT, arg3, 0, 0, CRUSHTYPE(arg4));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, _f_SPEED(arg2), _f_SPEED(arg2), arg1*FRACUNIT, arg3, 0, 0, CRUSHTYPE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushAndRaiseSilentA)
|
||||
// Ceiling_CrushAndRaiseSilentA (tag, dnspeed, upspeed, damage, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg1), SPEED(arg2), 0, arg3, 1, 0, CRUSHTYPE(arg4));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, _f_SPEED(arg1), _f_SPEED(arg2), 0, arg3, 1, 0, CRUSHTYPE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushAndRaiseSilentDist)
|
||||
// Ceiling_CrushAndRaiseSilentDist (tag, dist, upspeed, damage, crushtype)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg2), SPEED(arg2), arg1*FRACUNIT, arg3, 1, 0, CRUSHTYPE(arg4));
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, _f_SPEED(arg2), _f_SPEED(arg2), arg1*FRACUNIT, arg3, 1, 0, CRUSHTYPE(arg4));
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_RaiseToNearest)
|
||||
// Ceiling_RaiseToNearest (tag, speed, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseToNearest, ln, arg0, SPEED(arg1), 0, 0, -1, CHANGE(arg2), 0, false);
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseToNearest, ln, arg0, _f_SPEED(arg1), 0, 0, -1, CHANGE(arg2), 0, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_RaiseToHighest)
|
||||
// Ceiling_RaiseToHighest (tag, speed, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseToHighest, ln, arg0, SPEED(arg1), 0, 0, -1, CHANGE(arg2), 0, false);
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseToHighest, ln, arg0, _f_SPEED(arg1), 0, 0, -1, CHANGE(arg2), 0, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_RaiseToLowest)
|
||||
// Ceiling_RaiseToLowest (tag, speed, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseToLowest, ln, arg0, SPEED(arg1), 0, 0, -1, CHANGE(arg2), 0, false);
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseToLowest, ln, arg0, _f_SPEED(arg1), 0, 0, -1, CHANGE(arg2), 0, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_RaiseToHighestFloor)
|
||||
// Ceiling_RaiseToHighestFloor (tag, speed, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseToHighestFloor, ln, arg0, SPEED(arg1), 0, 0, -1, CHANGE(arg2), 0, false);
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseToHighestFloor, ln, arg0, _f_SPEED(arg1), 0, 0, -1, CHANGE(arg2), 0, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_RaiseByTexture)
|
||||
// Ceiling_RaiseByTexture (tag, speed, change)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseByTexture, ln, arg0, SPEED(arg1), 0, 0, -1, CHANGE(arg2), 0, false);
|
||||
return EV_DoCeiling (DCeiling::ceilRaiseByTexture, ln, arg0, _f_SPEED(arg1), 0, 0, -1, CHANGE(arg2), 0, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerToLowest)
|
||||
// Ceiling_LowerToLowest (tag, speed, change, crush)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerToLowest, ln, arg0, SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg2), false);
|
||||
return EV_DoCeiling (DCeiling::ceilLowerToLowest, ln, arg0, _f_SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg2), false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerToNearest)
|
||||
// Ceiling_LowerToNearest (tag, speed, change, crush)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerToNearest, ln, arg0, SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg2), false);
|
||||
return EV_DoCeiling (DCeiling::ceilLowerToNearest, ln, arg0, _f_SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg2), false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_ToHighestInstant)
|
||||
|
|
@ -805,13 +806,13 @@ FUNC(LS_Ceiling_ToFloorInstant)
|
|||
FUNC(LS_Ceiling_LowerToFloor)
|
||||
// Ceiling_LowerToFloor (tag, speed, change, crush)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerToFloor, ln, arg0, SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg4), false);
|
||||
return EV_DoCeiling (DCeiling::ceilLowerToFloor, ln, arg0, _f_SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg4), false);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_LowerByTexture)
|
||||
// Ceiling_LowerByTexture (tag, speed, change, crush)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilLowerByTexture, ln, arg0, SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg4), false);
|
||||
return EV_DoCeiling (DCeiling::ceilLowerByTexture, ln, arg0, _f_SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg4), false);
|
||||
}
|
||||
|
||||
FUNC(LS_Generic_Ceiling)
|
||||
|
|
@ -841,35 +842,35 @@ FUNC(LS_Generic_Ceiling)
|
|||
}
|
||||
}
|
||||
|
||||
return EV_DoCeiling (type, ln, arg0, SPEED(arg1), SPEED(arg1), arg2*FRACUNIT,
|
||||
return EV_DoCeiling (type, ln, arg0, _f_SPEED(arg1), _f_SPEED(arg1), arg2*FRACUNIT,
|
||||
(arg4 & 16) ? 20 : -1, 0, arg4 & 7, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Generic_Crusher)
|
||||
// Generic_Crusher (tag, dnspeed, upspeed, silent, damage)
|
||||
{
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg1),
|
||||
SPEED(arg2), 0, arg4, arg3 ? 2 : 0, 0, false);
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, _f_SPEED(arg1),
|
||||
_f_SPEED(arg2), 0, arg4, arg3 ? 2 : 0, 0, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Generic_Crusher2)
|
||||
// Generic_Crusher2 (tag, dnspeed, upspeed, silent, damage)
|
||||
{
|
||||
// same as above but uses Hexen's crushing method.
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg1),
|
||||
SPEED(arg2), 0, arg4, arg3 ? 2 : 0, 0, true);
|
||||
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, _f_SPEED(arg1),
|
||||
_f_SPEED(arg2), 0, arg4, arg3 ? 2 : 0, 0, true);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_PerpetualRaise)
|
||||
// Plat_PerpetualRaise (tag, speed, delay)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platPerpetualRaise, 0, SPEED(arg1), TICS(arg2), 8, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platPerpetualRaise, 0, _f_SPEED(arg1), TICS(arg2), 8, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_PerpetualRaiseLip)
|
||||
// Plat_PerpetualRaiseLip (tag, speed, delay, lip)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platPerpetualRaise, 0, SPEED(arg1), TICS(arg2), arg3, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platPerpetualRaise, 0, _f_SPEED(arg1), TICS(arg2), arg3, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_Stop)
|
||||
|
|
@ -882,7 +883,7 @@ FUNC(LS_Plat_Stop)
|
|||
FUNC(LS_Plat_DownWaitUpStay)
|
||||
// Plat_DownWaitUpStay (tag, speed, delay)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platDownWaitUpStay, 0, SPEED(arg1), TICS(arg2), 8, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platDownWaitUpStay, 0, _f_SPEED(arg1), TICS(arg2), 8, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_DownWaitUpStayLip)
|
||||
|
|
@ -890,31 +891,31 @@ FUNC(LS_Plat_DownWaitUpStayLip)
|
|||
{
|
||||
return EV_DoPlat (arg0, ln,
|
||||
arg4 ? DPlat::platDownWaitUpStayStone : DPlat::platDownWaitUpStay,
|
||||
0, SPEED(arg1), TICS(arg2), arg3, 0);
|
||||
0, _f_SPEED(arg1), TICS(arg2), arg3, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_DownByValue)
|
||||
// Plat_DownByValue (tag, speed, delay, height)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platDownByValue, FRACUNIT*arg3*8, SPEED(arg1), TICS(arg2), 0, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platDownByValue, FRACUNIT*arg3*8, _f_SPEED(arg1), TICS(arg2), 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_UpByValue)
|
||||
// Plat_UpByValue (tag, speed, delay, height)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpByValue, FRACUNIT*arg3*8, SPEED(arg1), TICS(arg2), 0, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpByValue, FRACUNIT*arg3*8, _f_SPEED(arg1), TICS(arg2), 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_UpWaitDownStay)
|
||||
// Plat_UpWaitDownStay (tag, speed, delay)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpWaitDownStay, 0, SPEED(arg1), TICS(arg2), 0, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpWaitDownStay, 0, _f_SPEED(arg1), TICS(arg2), 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_UpNearestWaitDownStay)
|
||||
// Plat_UpNearestWaitDownStay (tag, speed, delay)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpNearestWaitDownStay, 0, SPEED(arg1), TICS(arg2), 0, 0);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpNearestWaitDownStay, 0, _f_SPEED(arg1), TICS(arg2), 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_RaiseAndStayTx0)
|
||||
|
|
@ -936,13 +937,13 @@ FUNC(LS_Plat_RaiseAndStayTx0)
|
|||
}
|
||||
|
||||
|
||||
return EV_DoPlat (arg0, ln, type, 0, SPEED(arg1), 0, 0, 1);
|
||||
return EV_DoPlat (arg0, ln, type, 0, _f_SPEED(arg1), 0, 0, 1);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_UpByValueStayTx)
|
||||
// Plat_UpByValueStayTx (tag, speed, height)
|
||||
{
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpByValueStay, FRACUNIT*arg2*8, SPEED(arg1), 0, 0, 2);
|
||||
return EV_DoPlat (arg0, ln, DPlat::platUpByValueStay, FRACUNIT*arg2*8, _f_SPEED(arg1), 0, 0, 2);
|
||||
}
|
||||
|
||||
FUNC(LS_Plat_ToggleCeiling)
|
||||
|
|
@ -975,7 +976,7 @@ FUNC(LS_Generic_Lift)
|
|||
break;
|
||||
}
|
||||
|
||||
return EV_DoPlat (arg0, ln, type, arg4*8*FRACUNIT, SPEED(arg1), OCTICS(arg2), 0, 0);
|
||||
return EV_DoPlat (arg0, ln, type, arg4*8*FRACUNIT, _f_SPEED(arg1), OCTICS(arg2), 0, 0);
|
||||
}
|
||||
|
||||
FUNC(LS_Exit_Normal)
|
||||
|
|
@ -1457,15 +1458,15 @@ FUNC(LS_Thing_Damage)
|
|||
FUNC(LS_Thing_Projectile)
|
||||
// Thing_Projectile (tid, type, angle, speed, vspeed)
|
||||
{
|
||||
return P_Thing_Projectile (arg0, it, arg1, NULL, BYTEANGLE(arg2), arg3<<(FRACBITS-3),
|
||||
arg4<<(FRACBITS-3), 0, NULL, 0, 0, false);
|
||||
return P_Thing_Projectile (arg0, it, arg1, NULL, BYTEANGLE(arg2), SPEED(arg3),
|
||||
SPEED(arg4), 0, NULL, 0, 0, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Thing_ProjectileGravity)
|
||||
// Thing_ProjectileGravity (tid, type, angle, speed, vspeed)
|
||||
{
|
||||
return P_Thing_Projectile (arg0, it, arg1, NULL, BYTEANGLE(arg2), arg3<<(FRACBITS-3),
|
||||
arg4<<(FRACBITS-3), 0, NULL, 1, 0, false);
|
||||
return P_Thing_Projectile (arg0, it, arg1, NULL, BYTEANGLE(arg2), SPEED(arg3),
|
||||
SPEED(arg4), 0, NULL, 1, 0, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Thing_Hate)
|
||||
|
|
@ -1634,13 +1635,13 @@ FUNC(LS_Thing_Hate)
|
|||
FUNC(LS_Thing_ProjectileAimed)
|
||||
// Thing_ProjectileAimed (tid, type, speed, target, newtid)
|
||||
{
|
||||
return P_Thing_Projectile (arg0, it, arg1, NULL, 0., arg2<<(FRACBITS-3), 0, arg3, it, 0, arg4, false);
|
||||
return P_Thing_Projectile (arg0, it, arg1, NULL, 0., SPEED(arg2), 0, arg3, it, 0, arg4, false);
|
||||
}
|
||||
|
||||
FUNC(LS_Thing_ProjectileIntercept)
|
||||
// Thing_ProjectileIntercept (tid, type, speed, target, newtid)
|
||||
{
|
||||
return P_Thing_Projectile (arg0, it, arg1, NULL, 0., arg2<<(FRACBITS-3), 0, arg3, it, 0, arg4, true);
|
||||
return P_Thing_Projectile (arg0, it, arg1, NULL, 0., SPEED(arg2), 0, arg3, it, 0, arg4, true);
|
||||
}
|
||||
|
||||
// [BC] added newtid for next two
|
||||
|
|
@ -1930,26 +1931,26 @@ FUNC(LS_FS_Execute)
|
|||
FUNC(LS_FloorAndCeiling_LowerByValue)
|
||||
// FloorAndCeiling_LowerByValue (tag, speed, height)
|
||||
{
|
||||
return EV_DoElevator (ln, DElevator::elevateLower, SPEED(arg1), arg2*FRACUNIT, arg0);
|
||||
return EV_DoElevator (ln, DElevator::elevateLower, _f_SPEED(arg1), arg2*FRACUNIT, arg0);
|
||||
}
|
||||
|
||||
FUNC(LS_FloorAndCeiling_RaiseByValue)
|
||||
// FloorAndCeiling_RaiseByValue (tag, speed, height)
|
||||
{
|
||||
return EV_DoElevator (ln, DElevator::elevateRaise, SPEED(arg1), arg2*FRACUNIT, arg0);
|
||||
return EV_DoElevator (ln, DElevator::elevateRaise, _f_SPEED(arg1), arg2*FRACUNIT, arg0);
|
||||
}
|
||||
|
||||
FUNC(LS_FloorAndCeiling_LowerRaise)
|
||||
// FloorAndCeiling_LowerRaise (tag, fspeed, cspeed, boomemu)
|
||||
{
|
||||
bool res = EV_DoCeiling (DCeiling::ceilRaiseToHighest, ln, arg0, SPEED(arg2), 0, 0, 0, 0, 0, false);
|
||||
bool res = EV_DoCeiling (DCeiling::ceilRaiseToHighest, ln, arg0, _f_SPEED(arg2), 0, 0, 0, 0, 0, false);
|
||||
// The switch based Boom equivalents of FloorandCeiling_LowerRaise do incorrect checks
|
||||
// which cause the floor only to move when the ceiling fails to do so.
|
||||
// To avoid problems with maps that have incorrect args this only uses a
|
||||
// more or less unintuitive value for the fourth arg to trigger Boom's broken behavior
|
||||
if (arg3 != 1998 || !res) // (1998 for the year in which Boom was released... :P)
|
||||
{
|
||||
res |= EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, SPEED(arg1), 0, -1, 0, false);
|
||||
res |= EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, _f_SPEED(arg1), 0, -1, 0, false);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
|
@ -1957,19 +1958,19 @@ FUNC(LS_FloorAndCeiling_LowerRaise)
|
|||
FUNC(LS_Elevator_MoveToFloor)
|
||||
// Elevator_MoveToFloor (tag, speed)
|
||||
{
|
||||
return EV_DoElevator (ln, DElevator::elevateCurrent, SPEED(arg1), 0, arg0);
|
||||
return EV_DoElevator (ln, DElevator::elevateCurrent, _f_SPEED(arg1), 0, arg0);
|
||||
}
|
||||
|
||||
FUNC(LS_Elevator_RaiseToNearest)
|
||||
// Elevator_RaiseToNearest (tag, speed)
|
||||
{
|
||||
return EV_DoElevator (ln, DElevator::elevateUp, SPEED(arg1), 0, arg0);
|
||||
return EV_DoElevator (ln, DElevator::elevateUp, _f_SPEED(arg1), 0, arg0);
|
||||
}
|
||||
|
||||
FUNC(LS_Elevator_LowerToNearest)
|
||||
// Elevator_LowerToNearest (tag, speed)
|
||||
{
|
||||
return EV_DoElevator (ln, DElevator::elevateDown, SPEED(arg1), 0, arg0);
|
||||
return EV_DoElevator (ln, DElevator::elevateDown, _f_SPEED(arg1), 0, arg0);
|
||||
}
|
||||
|
||||
FUNC(LS_Light_ForceLightning)
|
||||
|
|
@ -2893,7 +2894,7 @@ enum
|
|||
PROP_FLIGHT,
|
||||
PROP_UNUSED1,
|
||||
PROP_UNUSED2,
|
||||
PROP_SPEED,
|
||||
PROP__f_SPEED,
|
||||
PROP_BUDDHA,
|
||||
};
|
||||
|
||||
|
|
@ -2908,7 +2909,7 @@ FUNC(LS_SetPlayerProperty)
|
|||
return false;
|
||||
|
||||
// Add or remove a power
|
||||
if (arg2 >= PROP_INVULNERABILITY && arg2 <= PROP_SPEED)
|
||||
if (arg2 >= PROP_INVULNERABILITY && arg2 <= PROP__f_SPEED)
|
||||
{
|
||||
static PClass * const *powers[11] =
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue