- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
- removed all references to Doom specific headers from xs_Float.h and cmath.h.
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26 changed files with 319 additions and 335 deletions
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@ -169,15 +169,13 @@ bool P_Thing_Move (int tid, AActor *source, int mapspot, bool fog)
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}
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bool P_Thing_Projectile (int tid, AActor *source, int type, const char *type_name, DAngle angle,
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fixed_t _speed, fixed_t _vspeed, int dest, AActor *forcedest, int gravity, int newtid,
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double speed, double vspeed, int dest, AActor *forcedest, int gravity, int newtid,
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bool leadTarget)
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{
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int rtn = 0;
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PClassActor *kind;
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AActor *spot, *mobj, *targ = forcedest;
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FActorIterator iterator (tid);
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double speed = FIXED2DBL(_speed);
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double vspeed = FIXED2DBL(_vspeed);
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int defflags3;
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if (type_name == NULL)
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