- renamed classes before continuing.

This commit is contained in:
Christoph Oelckers 2018-10-27 14:27:43 +02:00
commit dad3c50ebd
10 changed files with 33 additions and 33 deletions

View file

@ -122,8 +122,8 @@ void FSkyVertexBuffer::BindVBO()
//
//==========================================================================
FFlatVertexBuffer::FFlatVertexBuffer(int width, int height)
: FFlatVertexGenerator(width, height)
FGLFlatVertexBuffer::FGLFlatVertexBuffer(int width, int height)
: FFlatVertexBuffer(width, height)
{
mVertexBuffer = screen->CreateVertexBuffer();
mIndexBuffer = screen->CreateIndexBuffer();
@ -142,7 +142,7 @@ FFlatVertexBuffer::FFlatVertexBuffer(int width, int height)
Copy(0, NUM_RESERVED);
}
FFlatVertexBuffer::~FFlatVertexBuffer()
FGLFlatVertexBuffer::~FGLFlatVertexBuffer()
{
delete mIndexBuffer;
delete mVertexBuffer;
@ -150,20 +150,20 @@ FFlatVertexBuffer::~FFlatVertexBuffer()
mVertexBuffer = nullptr;
}
void FFlatVertexBuffer::Copy(int start, int count)
void FGLFlatVertexBuffer::Copy(int start, int count)
{
Map();
memcpy(GetBuffer(start), &vbo_shadowdata[0], count * sizeof(FFlatVertex));
Unmap();
}
void FFlatVertexBuffer::OutputResized(int width, int height)
void FGLFlatVertexBuffer::OutputResized(int width, int height)
{
FFlatVertexGenerator::OutputResized(width, height);
FFlatVertexBuffer::OutputResized(width, height);
Copy(4, 4);
}
void FFlatVertexBuffer::Bind(FRenderState &state)
void FGLFlatVertexBuffer::Bind(FRenderState &state)
{
state.SetVertexBuffer(mVertexBuffer, 0, 0);
state.SetIndexBuffer(mIndexBuffer);
@ -175,10 +175,10 @@ void FFlatVertexBuffer::Bind(FRenderState &state)
//
//==========================================================================
void FFlatVertexBuffer::CreateVBO()
void FGLFlatVertexBuffer::CreateVBO()
{
vbo_shadowdata.Resize(mNumReserved);
FFlatVertexGenerator::CreateVertices();
FFlatVertexBuffer::CreateVertices();
mCurIndex = mIndex = vbo_shadowdata.Size();
Copy(0, mIndex);
mIndexBuffer->SetData(ibo_data.Size() * sizeof(uint32_t), &ibo_data[0]);