- renamed classes before continuing.

This commit is contained in:
Christoph Oelckers 2018-10-27 14:27:43 +02:00
commit dad3c50ebd
10 changed files with 33 additions and 33 deletions

View file

@ -39,7 +39,7 @@
//
//==========================================================================
FFlatVertexGenerator::FFlatVertexGenerator(int width, int height)
FFlatVertexBuffer::FFlatVertexBuffer(int width, int height)
{
vbo_shadowdata.Resize(NUM_RESERVED);
@ -73,7 +73,7 @@ FFlatVertexGenerator::FFlatVertexGenerator(int width, int height)
vbo_shadowdata[19].Set(32767.0f, -32767.0f, -32767.0f, 0, 0);
}
void FFlatVertexGenerator::OutputResized(int width, int height)
void FFlatVertexBuffer::OutputResized(int width, int height)
{
vbo_shadowdata[4].Set(0, 0, 0, 0, 0);
vbo_shadowdata[5].Set(0, (float)height, 0, 0, 1);
@ -118,7 +118,7 @@ static F3DFloor *Find3DFloor(sector_t *target, sector_t *model)
//
//==========================================================================
int FFlatVertexGenerator::CreateIndexedSubsectorVertices(subsector_t *sub, const secplane_t &plane, int floor, int vi, FFlatVertexGenerator::FIndexGenerationInfo &gen)
int FFlatVertexBuffer::CreateIndexedSubsectorVertices(subsector_t *sub, const secplane_t &plane, int floor, int vi, FFlatVertexBuffer::FIndexGenerationInfo &gen)
{
if (sub->numlines < 3) return -1;
@ -144,7 +144,7 @@ int FFlatVertexGenerator::CreateIndexedSubsectorVertices(subsector_t *sub, const
//
//==========================================================================
int FFlatVertexGenerator::CreateIndexedSectorVertices(sector_t *sec, const secplane_t &plane, int floor, FFlatVertexGenerator::FIndexGenerationInfo &gen)
int FFlatVertexBuffer::CreateIndexedSectorVertices(sector_t *sec, const secplane_t &plane, int floor, FFlatVertexBuffer::FIndexGenerationInfo &gen)
{
int rt = ibo_data.Size();
int vi = vbo_shadowdata.Reserve(gen.vertices.Size());
@ -175,7 +175,7 @@ int FFlatVertexGenerator::CreateIndexedSectorVertices(sector_t *sec, const secpl
//
//==========================================================================
int FFlatVertexGenerator::CreateIndexedVertices(int h, sector_t *sec, const secplane_t &plane, int floor, TArray<FFlatVertexGenerator::FIndexGenerationInfo> &gen)
int FFlatVertexBuffer::CreateIndexedVertices(int h, sector_t *sec, const secplane_t &plane, int floor, TArray<FFlatVertexBuffer::FIndexGenerationInfo> &gen)
{
sec->vboindex[h] = vbo_shadowdata.Size();
// First calculate the vertices for the sector itself
@ -221,7 +221,7 @@ int FFlatVertexGenerator::CreateIndexedVertices(int h, sector_t *sec, const secp
//
//==========================================================================
void FFlatVertexGenerator::CreateIndexedFlatVertices()
void FFlatVertexBuffer::CreateIndexedFlatVertices()
{
TArray<FIndexGenerationInfo> gen;
gen.Resize(level.sectors.Size());
@ -270,7 +270,7 @@ void FFlatVertexGenerator::CreateIndexedFlatVertices()
//
//==========================================================================
void FFlatVertexGenerator::UpdatePlaneVertices(sector_t *sec, int plane)
void FFlatVertexBuffer::UpdatePlaneVertices(sector_t *sec, int plane)
{
int startvt = sec->vboindex[plane];
int countvt = sec->vbocount[plane];
@ -291,7 +291,7 @@ void FFlatVertexGenerator::UpdatePlaneVertices(sector_t *sec, int plane)
//
//==========================================================================
void FFlatVertexGenerator::CreateVertices()
void FFlatVertexBuffer::CreateVertices()
{
vbo_shadowdata.Resize(NUM_RESERVED);
CreateIndexedFlatVertices();
@ -303,7 +303,7 @@ void FFlatVertexGenerator::CreateVertices()
//
//==========================================================================
void FFlatVertexGenerator::CheckPlanes(sector_t *sector)
void FFlatVertexBuffer::CheckPlanes(sector_t *sector)
{
if (sector->GetPlaneTexZ(sector_t::ceiling) != sector->vboheight[sector_t::ceiling])
{
@ -324,7 +324,7 @@ void FFlatVertexGenerator::CheckPlanes(sector_t *sector)
//
//==========================================================================
void FFlatVertexGenerator::CheckUpdate(sector_t *sector)
void FFlatVertexBuffer::CheckUpdate(sector_t *sector)
{
CheckPlanes(sector);
sector_t *hs = sector->GetHeightSec();