- removed all uses of DTA_Translation except for the single one that passes a custom built table.

This means that with the exception of 3 pointers the DrawTexture interface only accepts numeric values now.
Still need to get rid of the last 3 to have this ready for scripting.
This commit is contained in:
Christoph Oelckers 2017-02-04 23:26:28 +01:00
commit dadc8e2ec2
11 changed files with 41 additions and 49 deletions

View file

@ -1712,7 +1712,7 @@ void R_DrawRemainingPlayerSprites()
viewwindowy + viewheight/2 - vis->texturemid * vis->yscale - 0.5,
DTA_DestWidthF, FIXED2DBL(vis->pic->GetWidth() * vis->xscale),
DTA_DestHeightF, vis->pic->GetHeight() * vis->yscale,
DTA_Translation, TranslationToTable(vis->Translation),
DTA_TranslationIndex, vis->Translation,
DTA_FlipX, flip,
DTA_TopOffset, 0,
DTA_LeftOffset, 0,