- added polyobject serializer.
- added sanity checks to prevent a savegame from being loaded with an incompatible map - refactored a few things to simplify serialization. - started work on main level serializer function.
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13 changed files with 221 additions and 200 deletions
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@ -220,8 +220,8 @@ void DScroller::Tick ()
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// [RH] Don't actually carry anything here. That happens later.
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case EScroll::sc_carry:
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level.Scrolls[m_Affectee].Scroll.X += dx;
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level.Scrolls[m_Affectee].Scroll.Y += dy;
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level.Scrolls[m_Affectee].X += dx;
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level.Scrolls[m_Affectee].Y += dy;
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break;
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case EScroll::sc_carry_ceiling: // to be added later
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