- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
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6 changed files with 10 additions and 359 deletions
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@ -114,7 +114,6 @@ void OpenGLFrameBuffer::InitializeState()
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}
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gl_LoadExtensions();
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Super::InitializeState();
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if (first)
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{
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