Added alt+enter fullscreen keybind
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commit
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4 changed files with 26 additions and 10 deletions
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@ -34,15 +34,19 @@
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*/
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#include "c_bind.h"
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#include "d_eventbase.h"
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#include "c_console.h"
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#include "c_cvars.h"
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#include "d_eventbase.h"
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#include "d_gui.h"
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#include "menu.h"
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#include "utf8.h"
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#include "m_joy.h"
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#include "vm.h"
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#include "gamestate.h"
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#include "i_interface.h"
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#include "keydef.h"
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#include "m_joy.h"
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#include "menu.h"
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#include "utf8.h"
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#include "vm.h"
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extern bool ToggleFullscreen;
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int eventhead;
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int eventtail;
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@ -73,6 +77,7 @@ void D_ProcessEvents (void)
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while (eventtail != eventhead)
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{
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event_t *ev = &events[eventtail];
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eventtail = (eventtail + 1) & (MAXEVENTS - 1);
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if (ev->type == EV_KeyUp && keywasdown[ev->data1])
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@ -86,6 +91,16 @@ void D_ProcessEvents (void)
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if (ev->type == EV_DeviceChange)
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UpdateJoystickMenu(I_UpdateDeviceList());
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#if defined(__linux__) || defined(_WIN32)
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// I cannot test on macos, so it is disabled for now
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if ((ev->type == EV_KeyDown && ev->data1 == KEY_ENTER && (ev->data3 & GKM_ALT))
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|| (ev->type == EV_GUI_Event && ev->subtype == EV_GUI_KeyDown && ev->data1 == GK_RETURN && (ev->data3 & GKM_ALT)))
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{
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ToggleFullscreen = !ToggleFullscreen;
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continue;
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}
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#endif
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// allow the game to intercept Escape before dispatching it.
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if (ev->type != EV_KeyDown || ev->data1 != KEY_ESCAPE || !sysCallbacks.WantEscape || !sysCallbacks.WantEscape())
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{
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