- Reintroduced damage thrust clamping but with a higher threshold. The clamping

is now also done in floating point before any fixed point overflows can occur.


SVN r1670 (trunk)
This commit is contained in:
Christoph Oelckers 2009-06-16 22:04:26 +00:00
commit db0a924fc9
6 changed files with 13 additions and 13 deletions

View file

@ -442,7 +442,7 @@ void cht_DoCheat (player_t *player, int cheat)
// a very very cheap kill.
P_LineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE,
P_AimLineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE), 1000000,
NAME_None, NAME_BulletPuff);
NAME_MDK, NAME_BulletPuff);
}
break;