- Reintroduced damage thrust clamping but with a higher threshold. The clamping
is now also done in floating point before any fixed point overflows can occur. SVN r1670 (trunk)
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6 changed files with 13 additions and 13 deletions
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@ -442,7 +442,7 @@ void cht_DoCheat (player_t *player, int cheat)
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// a very very cheap kill.
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P_LineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE,
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P_AimLineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE), 1000000,
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NAME_None, NAME_BulletPuff);
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NAME_MDK, NAME_BulletPuff);
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}
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break;
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