- Reintroduced damage thrust clamping but with a higher threshold. The clamping

is now also done in floating point before any fixed point overflows can occur.


SVN r1670 (trunk)
This commit is contained in:
Christoph Oelckers 2009-06-16 22:04:26 +00:00
commit db0a924fc9
6 changed files with 13 additions and 13 deletions

View file

@ -217,7 +217,7 @@ int FWadCollection::AddExternalFile(const char *filename)
FWadCollection::LumpRecord *lumprec = &LumpInfo[LumpInfo.Reserve(1)];
lumprec->lump = lump;
lumprec->wadnum = -1;
return 0; // later
return LumpInfo.Size()-1; // later
}
//==========================================================================