- Reintroduced damage thrust clamping but with a higher threshold. The clamping
is now also done in floating point before any fixed point overflows can occur. SVN r1670 (trunk)
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6 changed files with 13 additions and 13 deletions
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@ -217,7 +217,7 @@ int FWadCollection::AddExternalFile(const char *filename)
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FWadCollection::LumpRecord *lumprec = &LumpInfo[LumpInfo.Reserve(1)];
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lumprec->lump = lump;
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lumprec->wadnum = -1;
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return 0; // later
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return LumpInfo.Size()-1; // later
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}
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//==========================================================================
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