- fix sky drawer issues when not using max screenblocks

This commit is contained in:
Magnus Norddahl 2018-12-19 04:27:41 +01:00
commit db295fae3a
4 changed files with 61 additions and 58 deletions

View file

@ -151,8 +151,8 @@ void PolyTriangleThreadData::SetViewport(int x, int y, int width, int height, ui
dest_height = new_dest_height;
dest_pitch = new_dest_pitch;
dest_bgra = new_dest_bgra;
numa_start_y = numa_node * dest_height / num_numa_nodes;
numa_end_y = (numa_node + 1) * dest_height / num_numa_nodes;
numa_start_y = numa_node * screen->GetHeight() / num_numa_nodes;
numa_end_y = (numa_node + 1) * screen->GetHeight() / num_numa_nodes;
ccw = true;
weaponScene = false;
}