- Renamed FBot to DBot and made it inherit from DThinker.
- Fixed: Bots added by players other than the net arbitrator did not have their skill set.
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parent
83d84eaae9
commit
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24 changed files with 356 additions and 327 deletions
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@ -697,7 +697,7 @@ void PlayerIsGone (int netnode, int netconsole)
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// Pick a new network arbitrator
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for (int i = 0; i < MAXPLAYERS; i++)
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{
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if (i != netconsole && playeringame[i] && !players[i].Bot.isbot)
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if (i != netconsole && playeringame[i] && players[i].Bot == NULL)
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{
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Net_Arbitrator = i;
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players[i].settings_controller = true;
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@ -902,7 +902,7 @@ void GetPackets (void)
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for (i = 0; i < numplayers; ++i)
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{
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int node = !players[playerbytes[i]].Bot.isbot ?
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int node = (players[playerbytes[i]].Bot == NULL) ?
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nodeforplayer[playerbytes[i]] : netnode;
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SkipTicCmd (&start, nettics[node] - realstart);
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@ -918,7 +918,7 @@ void GetPackets (void)
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// packet.
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for (i = 0; i < numplayers; ++i)
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{
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if (!players[playerbytes[i]].Bot.isbot)
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if (players[playerbytes[i]].Bot == NULL)
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{
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nettics[nodeforplayer[playerbytes[i]]] = realend;
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}
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@ -935,10 +935,10 @@ void AdjustBots (int gameticdiv)
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// be in even when gametic lags behind maketic.
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for (int i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] && players[i].Bot.isbot && players[i].mo)
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if (playeringame[i] && players[i].Bot != NULL && players[i].mo)
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{
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players[i].Bot.savedyaw = players[i].mo->angle;
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players[i].Bot.savedpitch = players[i].mo->pitch;
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players[i].Bot->savedyaw = players[i].mo->angle;
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players[i].Bot->savedpitch = players[i].mo->pitch;
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for (int j = gameticdiv; j < maketic/ticdup; j++)
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{
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players[i].mo->angle += (netcmds[i][j%BACKUPTICS].ucmd.yaw << 16) * ticdup;
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@ -952,10 +952,10 @@ void UnadjustBots ()
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{
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for (int i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] && players[i].Bot.isbot && players[i].mo)
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if (playeringame[i] && players[i].Bot != NULL && players[i].mo)
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{
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players[i].mo->angle = players[i].Bot.savedyaw;
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players[i].mo->pitch = players[i].Bot.savedpitch;
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players[i].mo->angle = players[i].Bot->savedyaw;
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players[i].mo->pitch = players[i].Bot->savedpitch;
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}
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}
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}
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@ -1127,7 +1127,7 @@ void NetUpdate (void)
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{
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if (playeringame[j])
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{
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if (players[j].Bot.isbot || NetMode == NET_PacketServer)
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if (players[j].Bot != NULL || NetMode == NET_PacketServer)
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{
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count++;
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}
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@ -1269,7 +1269,7 @@ void NetUpdate (void)
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{
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if (playeringame[j] && j != playerfornode[i] && j != consoleplayer)
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{
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if (players[j].Bot.isbot || NetMode == NET_PacketServer)
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if (players[j].Bot != NULL || NetMode == NET_PacketServer)
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{
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playerbytes[l++] = j;
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netbuffer[k++] = j;
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@ -1308,7 +1308,7 @@ void NetUpdate (void)
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}
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else if (i != 0)
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{
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if (players[playerbytes[l]].Bot.isbot)
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if (players[playerbytes[l]].Bot != NULL)
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{
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WriteWord (0, &cmddata); // fake consistancy word
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}
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@ -2250,10 +2250,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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break;
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case DEM_ADDBOT:
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{
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BYTE num = ReadByte (stream);
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bglobal.DoAddBot (num, s = ReadString (stream));
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}
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bglobal.DoAddBot (stream);
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break;
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case DEM_KILLBOTS:
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@ -2709,10 +2706,13 @@ void Net_SkipCommand (int type, BYTE **stream)
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switch (type)
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{
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case DEM_SAY:
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case DEM_ADDBOT:
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skip = strlen ((char *)(*stream + 1)) + 2;
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break;
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case DEM_ADDBOT:
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skip = strlen ((char *)(*stream + 1)) + 6;
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break;
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case DEM_GIVECHEAT:
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case DEM_TAKECHEAT:
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skip = strlen ((char *)(*stream)) + 3;
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@ -2874,7 +2874,7 @@ static void Network_Controller (int playernum, bool add)
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return;
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}
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if (players[playernum].Bot.isbot)
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if (players[playernum].Bot != NULL)
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{
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Printf ("Bots cannot be added to the controller list.\n");
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return;
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