- Renamed FBot to DBot and made it inherit from DThinker.
- Fixed: Bots added by players other than the net arbitrator did not have their skill set.
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83d84eaae9
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24 changed files with 356 additions and 327 deletions
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@ -100,10 +100,10 @@ void P_TouchSpecialThing (AActor *special, AActor *toucher)
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return;
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//Added by MC: Finished with this destination.
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if (toucher->player != NULL && toucher->player->Bot.isbot && special == toucher->player->Bot.dest)
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if (toucher->player != NULL && toucher->player->Bot != NULL && special == toucher->player->Bot->dest)
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{
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toucher->player->Bot.prev = toucher->player->Bot.dest;
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toucher->player->Bot.dest = NULL;
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toucher->player->Bot->prev = toucher->player->Bot->dest;
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toucher->player->Bot->dest = NULL;
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}
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special->Touch (toucher);
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@ -608,17 +608,17 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
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//Added by MC: Respawn bots
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if (bglobal.botnum && consoleplayer == Net_Arbitrator && !demoplayback)
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{
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if (player->Bot.isbot)
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player->Bot.t_respawn = (pr_botrespawn()%15)+((bglobal.botnum-1)*2)+TICRATE+1;
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if (player->Bot != NULL)
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player->Bot->t_respawn = (pr_botrespawn()%15)+((bglobal.botnum-1)*2)+TICRATE+1;
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//Added by MC: Discard enemies.
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for (int i = 0; i < MAXPLAYERS; i++)
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{
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if (players[i].Bot.isbot && this == players[i].Bot.enemy)
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if (players[i].Bot != NULL && this == players[i].Bot->enemy)
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{
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if (players[i].Bot.dest == players[i].Bot.enemy)
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players[i].Bot.dest = NULL;
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players[i].Bot.enemy = NULL;
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if (players[i].Bot->dest == players[i].Bot->enemy)
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players[i].Bot->dest = NULL;
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players[i].Bot->enemy = NULL;
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}
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}
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@ -1194,9 +1194,9 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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if (player)
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{
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//Added by MC: Lets bots look allround for enemies if they survive an ambush.
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if (player->Bot.isbot)
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if (player->Bot != NULL)
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{
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player->Bot.allround = true;
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player->Bot->allround = true;
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}
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// end of game hell hack
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