Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation)

This commit is contained in:
Magnus Norddahl 2024-12-06 20:58:12 +01:00
commit db4472b067
2 changed files with 7 additions and 4 deletions

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@ -109,9 +109,9 @@ void FThinkerCollection::RunThinkers(FLevelLocals *Level)
ThinkCycles.Clock();
bool dolights;
if ((gl_lights && vid_rendermode == 4) || (r_dynlights && vid_rendermode != 4))
if ((gl_lights && vid_rendermode == 4) || (r_dynlights && vid_rendermode != 4) || Level->lightmaps)
{
dolights = true;// Level->lights || (Level->flags3 & LEVEL3_LIGHTCREATED);
dolights = true;// Level->lights || (Level->flags3 & LEVEL3_LIGHTCREATED) || Level->lightmaps;
}
else
{