- implemented better aspect ratio control for fullscreen images.
Due to backwards compatibility needs and for flexibility this needs to be controlled by a gameinfo setting (fullscreenautoaspect): 0: Treat all images as having an aspect ratio of 4:3, this is the default for compatibility reasons 1: Scale all images to fit the screen, i.e. either pillarbox or letterbox them. 2: Scale all images to fill the screen. 3: Scale all images so that the center 4:3 area is always fully visible. This is the recommended mode for 16:9 images designed to be shown with the sides being cropped on narrower displays. A new DTA_ tag - DTA_FullscreenEx also exists which allows specifying the scale mode directly
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5 changed files with 64 additions and 76 deletions
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@ -116,6 +116,7 @@ const char* GameInfoBorders[] =
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NULL
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};
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#define GAMEINFOKEY_CSTRING(key, variable, length) \
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else if(nextKey.CompareNoCase(variable) == 0) \
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{ \
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@ -382,6 +383,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_DOUBLE(telefogheight, "telefogheight")
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GAMEINFOKEY_DOUBLE(gibfactor, "gibfactor")
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GAMEINFOKEY_INT(defKickback, "defKickback")
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GAMEINFOKEY_INT(fullscreenautoaspect, "fullscreenautoaspect")
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GAMEINFOKEY_STRING(SkyFlatName, "SkyFlatName")
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GAMEINFOKEY_STRING(translator, "translator")
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GAMEINFOKEY_COLOR(pickupcolor, "pickupcolor")
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